Oh wait it’s coming back to me now. The greed system is “annoying and pointless”, they don’t differentiate themselves from their…. AAA competition, they don’t have Chris Avellone for credibility, they should delay their Kickstarter and it reeks of “ammatuerism”. But you wish them well that’s good!
I'd rather they prove me wrong and produce a decent/fun game.
Yeah, that guy wasn't doing them any favors here. I had planned on backing this game's KS before Rothgor showed up here. His attitude and responses to Archangel and others raised a lot of red flags for me, which I guess prompted me to look a lot closer at the whole project. Now I won't be backing the game, but if it turns out well (I'm quite skeptical about that), I'll certainly buy it when it's out.Yes, it was the dev/PR person in the other thread that was framing it in terms of people "who want them to fail."
"Don't be afraid to fire a customer," Vogel said. "They say that the customer is always right. That's not true. Customers are wrong all the time. The difference is that nobody ever won an argument with a customer. There are times where you're going to have to say to someone, 'Look, my thing isn't for you. I can't add that feature. I can't write that expansion. I just can't do the thing you want.' Offer them a refund and send them on their way.
"If someone is on the forums and you can see that they're just there to cause trouble, ban them! If people are making noise, 'That person isn't screwing up your business, you shouldn't have banned them,' then ban them too! The beatings will continue until morale improves! …People who are nice and support you will understand."
When customers contradict themselves, at least one of them is indeed not right. No matter if the project is crowdfunded or not.Customer is not always right statement doesn't fly well when the company choose to go with crowdfunding platform - but thats just my opinion
Goes back even further than that. Someone who claimed to be loosely associated with the project started a thread about it on the Codex in Apr 2015. At that time, the Kickstarter was "coming soon". Also, some of the gameplay clips / screenshots still being touted today go back a few years. It seems like they have very little to show, given the time that has passed.I didn't realize how long this game has actually been in development until I searched for some footage on YouTube. There are early gameplay videos dating all the way back to 2016.
Not sure if that's a good or bad thing.
Yeah. So how do they have so little to show still? A few screenshots, a small number of very short clips of combat. And a demo of "drying". And a lot of the same art seems to be re-used over and over in their various media.For this to be true the project must have been in development for some years
When customers contradict themselves, at least one of them is indeed not right. No matter if the project is crowdfunded or not.
I think it's a good thing. You can't make a game like this for 50k€.
They've said themselves that a lot of money already went into the game and the Kickstarter is for crossing the finish line.
For this to be true the project must have been in development for some years as you can't bring a game like this with a small team like this to just before the finish line in one year.
So imho it adds credibility.
.
PS:Ripper I know one of the Leads at Dreamatrix & talked to them personally by e-mail and Live Chat. So I remember you pulled the same act when he wrote on these boards.
Jeff Vogel was right when he said the customer is not always right.
Yep and they wont be the last developer either.I think the Devs could themselves a big favor and steer clear of RPGWatch