Guido Henkel
Storyteller
- Joined
- May 22, 2013
- Messages
- 17
Is the engine a custom one?
Yes, it is a custom engine, designed specifically for the game.
- Joined
- May 22, 2013
- Messages
- 17
Is the engine a custom one?
For the most part, I like what Ceres is (tentatively) proposing, but players who are hoping for a CRPG that follows D&D 3.5 rules as closely as possible may be disappointed or even claim this automatically makes the game inferior.
In another thread I said that I like DnD 3.5 but couldn't really say why exactly. But this is indeed one the big points. Just looking at the base classes I get excited thinking about different character builds. When there's multiclassing the options dramtically increase. And even if a single interesting feat or spell is introduced or moved to another category new interesting concepts are created.With 3.5 - I know I'm getting a quality system that I've never managed to even remotely exhaust in terms of interesting character builds - and that's why I'm excited when games say they're using it.
Just looking at the base classes I get excited thinking about different character builds. When there's multiclassing the options dramtically increase.
I agree with that. Of course it's important to remember that this game is still quite a ways from release and that a major point of the upcoming Kickstarter is for them to hire a professional writer. A writer who can craft more natural, believable dialogue.- That dialog screenshot displays something I hate in RPGs - "Hey, you look like an adventurer, can you help me?" This makes NPCs seem like quest dispensers rather than actual people. The player character should always be the one
- It's D&D combat. The worlds most overrated and overused RPG system.
- Splitting the game in parts is a major turn-off. The developers are asking us to buy an unfinished product without a definitive ending, and trusting that sales of the first part will allow them to create more. Anyone that gives them money for that is an idiot.
Impression: This preview makes me a lot more interested, but I'm not going to be the fool duped into buying 1/4th of a game. Hobgoblin's explanation is completely stupid.
We plan to release additional parts or expansions as the Gold Box series did with Forgotten Realms Volume I-IV (Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness). But in contrast to those titles, our game will receive a huge update/DLC that unlocks the new content instead of releasing a whole new product.
That my well be. However I'm familiar with DnD 3.5 while most likely I just don't know a lot of the other systems.There are many RPG systems the give you even more variety than 3rd edition D&D, with more interesting class distinctions.
Well, being boring or not is personal preference I think.Class distinctions in 3rd edition D&D are very boring, and one of the weakest points of the system.
While I wouldn't criticize this heavliy I just don't like this concept as well for different reasons.4th edition improved on this weak point by giving every class unique powers, but it was heavily criticized by the playerbase. Quite unfairly in my opinion.
Which base classes do you think have a low distinction?
Remained silent this whole thread but have to ask what edition did the Blackguard games use? As it has been a few years since I played both of those games.Btw. I like the character system of The Dark Eye (Editions 4/5) best. Imho it's much better than DnD. Alas there hasn't been a computer game that implemented these rules fully.
I'm sure you know all of this youself, but perhaps others are interested as well.All martial classes (fighter, rogue, barbarian, monk) and semi-spellcasters (ranger, bard, paladin). Only classes with adequate distinction are pure spellcasters.
Iirc it was a very simplified 4th edition that didn't show the ruleset's strength.Remained silent this whole thread but have to ask what edition did the Blackguard games use? As it has been a few years since I played both of those games.
Yes, it is a custom engine, designed specifically for the game.