That's not a major patch just a hot-fix but it's still good news.Hotfix 1.05 just came out on consoles with PC soon to follow.
That's not a major patch just a hot-fix but it's still good news.Hotfix 1.05 just came out on consoles with PC soon to follow.
Had to look twice here.Offscreen explosions make noise now.
Still includes many fixes.
Had to look twice here.
Yeah, sounded funny at first but you think about how engines likely render/output assets it makes sense. Anything that's not in frame is not usually worked on by the engine while it produces frames; at least not in a way where the output of that work is a visual or auditory endproduct. It likely just processes data about the state of the world, to have it prepared in case it needs to get rendered/outputted to the player. So it could be that explosions not making noise was the cause of that default optimization. Or I could be way off with my supposition.
It kind of depends - some visuals are known as screen-space effects, so only take into account what is in the view port. But for some things it's necessary to take into account things that are off-screen, or you'd get very weird effects and artefacts as you look around. Definitely you wouldn't want to design sound around what's visible in the frame of an FPS - things would get very weird indeed.
A rendering engineer on his personal blog took a look at the engine and how it works.
Link - http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html
Can anyone who understands English better than me please explain me this:
PC-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
I take this to mean that they have optimised the multi-threaded performance of Ryzen CPUs with 6 cores or less. They're saying that whatever change they've made doesn't apply to Ryzens with more than 6 cores, as they claim these are already performing properly, and are unaffected by the new optimisations.
OK, thanks for your explanation!
But that's not what the internet in general is saying (regarding optimal performance of AMD Ryzen processors with 8+ Cores).
Too much for me, but I'd be curious to see something similar for DOS2, I never ever played a game with such instant teleport to any area in the context of areas as big, there's no streaming here, it just looks impossible.A rendering engineer on his personal blog took a look at the engine and how it works.
Link - http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html
I wonder how many bugs were introduced by trying to make the game run on the xbox one and ps4.Yeah, sounded funny at first but you think about how engines likely render/output assets it makes sense. Anything that's not in frame is not usually worked on by the engine while it produces frames; at least not in a way where the output of that work is a visual or auditory endproduct. It likely just processes data about the state of the world, to have it prepared in case it needs to get rendered/outputted to the player. So it could be that explosions not making noise was the cause of that default optimization. Or I could be way off with my supposition.
At the end of the day the mission structure, sub-mission and map-markers was the same as Witcher III. Makes you wonder how one game is praised and the other vilified.