Yes, it took me a lot of time to finally create a new character. I had the initial idea of trying out
arcane trickster, and looked for all the way to get the prerequisites. And finally I found that the
sanctified slayer (
inquisitor archetype) also had rogue abilities like sneak attack, and caster abilities - but divine spells. With the advantage of being something new to explore - I've already done
eldritch scoundrel before. I'll see how that works out.
By the way, I'm still updating
this thread with the mini-guides, with the 2nd beta there are new videos coming out. It's not deep but sometimes it helps.
Aye, lots of experimenting.
One thing I enjoy, that somewhat limits a lot of the pure casting classes, is being out in front leading the team. Have a hard time putting my character in the back doing support or waiting to unload some powerful mage spell, even though I like magic.
Sylvan Sorcerer, which high dexterity for ranged/melee touch, with a powerful wolf at my side lets me at least be around the second row with Wolf up front. At least once I get better spells.
One reason my favorite (for both games) is the L16 Sacred Huntsman (SH) and L4 Knife Rogue is that that the SH gets good melee damage, if designed around that, and the knife Rogue is also high melee DPS.
I use daggers, which works best with the Knife Rogue (KR), dual wield with weapon and training finesse for very high dexterity (play a Tiefling for this mix). I take "fast stealth", accomplished sneak attacker, boon companion.
The SH lets me cast expeditious retreat. Combine that with fast stealth, and skills in stealth, trickery (traps), perception (which benefits from the SH wisdom and the SH trait that adds to your perception) and mobility lets me scout ahead on the map/dungeons, find traps and secret places, all at a fast speed. It allows me to often escape trouble.
Then all those team feats that you can use on your self as an Inquisitor w/out needing a teammate to have them ... and you can share all that with your animal companion as well.
So the two of them can scout, do decent backstab (x3 damage), and hold their own on the front line with spells.
My Feral Warpriest is a new idea for Lobo. Will see how it works. But he also will be able to be out front. If I go the dexterity path, with finesse and 3 rogue levels, maybe 4, he can also have high stealth and trickery (go with pick pocket background so he also gets those skills as a warpriest and the +2 to initiative) and make a good scout and front line.
Anyhow that's my thinking
I am working on making portraits for the game now in Skyrim for him.