It's true the setting and theme of invading demons has been done to death in fantasy, but I for one still enjoy it.
I like fighting different types of demons in these games, and they better have a large variety of different types of demons/devils/evil hell spawn/whatever, so it won't get stale.
One major "good thing" that makes me anticipate the game: The different avenues of power you can do, from being part of the Angels and being like divinely favored or something, all the way to the other end of being an undead necromancer, and other ones that I am forgetting, but they all sounded very interesting.
The big negative and one that makes me more cautious about the game:
the dumb shoe-horning in of some kind of battle management fantasy simulator into the game….*groan*. They didn't learn their lesson from all the complaints of players of the first game re: the kingdom management thing, so they did it again.
I don't want to touch any part of that awkward, or even "jarring" game style transition and un-fun gameplay, so I am hopeful they will put in an option to just bypass the damn thing for players like me, who just want to explore dungeons and fantasy war-torn cities, and fight demons and build up my party characters with loot and character leveling, and so on.