Again that was the first decent port from Sony and you didn't need to use many buttons anyway. It was a a shooter. Uncharted and God of War are a different story.
There are a lot of quick time events and scripted events.
Come to think of it, Days Gone does have particular sequences that require you to button mash. When zombies grapple with you, you need to spam certain keyboard buttons. So if that's what you're referring to, than I guess yeah, they do have button mashing mechanics.
I'm fine with those sorts of limited use cases. What I don't like is how the original GoW games did it, where pretty much every door you had to open you had to button mash. But, now that I think of it, I think that was only in the first GoW game (with regards to doors). There was plenty of other mashing, though.
I guess, what I mean to say is I'm fine with limited mashing and only in particular situations. And if it means more PS games coming to PC, I'd take them with the mashing as well.
Couchpotato said:
Some games should just stay on consoles.
I may be proved wrong but that's just my personal opinion.
Why? Personally, I'd want them all on PC. But I understand that certain games would never be made on PC. Games that have huge inflated budgets because the publishers use them as system sellers. And I'm fine with that, I guess. My main gripe is with console games that require me to aim with a controller. Like, fuck that. Worst design decision of all time. Just give me a m&k. Or at least, implement frikkin m&k support into the console games themselves. God dammit, that's lazy of them.