The latest Developer Diary is now up at the official site, and it's all about game design. It's quite short, so head on over and take a look. You'll find it right here .
More information.
More information.
Not official site. Fansite.
Now who is more right, you or the ones posting the diary ?
Alrik: I think you mixed up some things. Corwin originally wrote "at the official site" which is not correct, although it is the official dev diary.At least semi-official. Because the developers talk about these entries in the officioal forum, too. At least at their German-language counterparts, which you might regard as "not official", too, because no-one know knows only the English language understands these entries.
Don't be afraid. Oblivion represents a completely different RPG-style than Drakensang. Oblivion is a simulation of a game world, DraSa is more story driven like Baldur's Gate or Neverwinter Nights 2 and is not a simulation at all.I'm excited about this game as well... though I have to admit that when I first heard of it's development I was hoping for a Realms of Arkania part 4, which this is not going to be.
I hope that they try to leave some of the complexity that was contained in those games in this one. If it just ends up being an Oblivion clone I'll be truly disappointed. I may still buy it of course because it could still be fun. But it would be so much better if they would take a chance and make the game more like the PnP rules from which it gets its name.
I would like to know how that "hitzone-based" combat system will look like. Hitzones are not part of the TDE standard combat system, but some optional expert rules. You can choose to attack a special hitzone, like head, breast, etc.
I have to confess, I did not play TDE before 4.0. For 4th edition it is not standard, maybe to make starting with TDE easier. I can imagine that this rule is not a new feature.
If this feature is implemented in DraSa it could make the game a lot more tactical than i.e. Baldur's Gate. There are also these keywords "formation" and "powerful team maneuver". But atm everything is a little bit foggy.
I don´t think I´ll be there. Münster is not that far away, but driving 90 minutes to play one game and see another one doesn´t sound so attractive.Don't know much about the gameplay, but next month there is a Role Play Convention in Germany and rumour says, Anaconda is going to present some new informations about Drakensang. Because Legend is also presented (as playable Demo. Gorath are you there, too?) I'm going to that RPC. If there are new informations, I try to write some lines about it.