None of these changes would make a huge difference for me, although they did upset balance a bit by giving Krush Irmak damage. It's a weapon needed for a quest that has the same damage as normal orc halberds, but with less strength requirement. In the original, the weapon was listed as having damage, but without actually damaging anyone you hit - now it's got regular damage, but with less requirement, so you can get the best weapon in the game a whole lot sooner.
I hope they reduced its damage at least, or you'll suddenly be able to run around with the allmighty orc halberd 1/3 into the game, instead of waiting for 400 strength.