Lucky Day
Daywatch
Rina brought up her complaint of a forced male protagonist in Eschalon. Similar complaints have been recently about the Witcher for a variety of reasons. Other games have this such as Tomb Raider.
Is it sexist? Does it show a lack of poor game design?
The argument has been made that the characters are designed for the story in mind but some players don't like the paths they inevitably forced to make. They argue that this kind of design is inflexible.
The biggest complaint is that female gamers are underrepresented and when women are portrayed its as some sort of male fantasy made with triangles.
Selling to 50% of the market has often been hit and miss over the years with little to show other than Barbie Makeover. However when it has been a success it can be a bonanza for the devs starting with Ms Pac Man and more recently (arguably) with the iMac, iPod, and Dance Dance Revolution.
Is it sexist? Does it show a lack of poor game design?
The argument has been made that the characters are designed for the story in mind but some players don't like the paths they inevitably forced to make. They argue that this kind of design is inflexible.
The biggest complaint is that female gamers are underrepresented and when women are portrayed its as some sort of male fantasy made with triangles.
Selling to 50% of the market has often been hit and miss over the years with little to show other than Barbie Makeover. However when it has been a success it can be a bonanza for the devs starting with Ms Pac Man and more recently (arguably) with the iMac, iPod, and Dance Dance Revolution.