Lethal Weapon
Sentinel
- Joined
- November 11, 2006
- Messages
- 257
IWD was much more linear. Had little exploration, freedom. And the plot is pretty limited, to say the least. All it offered was the ADnD system and fights... and this, in my opinion, could get really dull and repetitive after a while.
BG and IWD combat system are virtually identical. Yet you describe the one as one of the best and the other as dull and repetitive. My opinion: they were both dull and repetetive. The challenge was just keep reloading until you discover the right tactics. The heavily modified (for the worse) D&D system and the TB/RT hubrid didn't help either. The only game that got DnD combat right was ToEE.
BG non-linear? It was very linear at heart and was just giving the impression of non-linearity. For a true non-linear game, try Fallout.
Good Plot? Others have the right to disagree but I certainly don't think so.
It just strikes me as odd that when people are talking about the old-time classics, the BG series is the first to mention.
- Joined
- Nov 11, 2006
- Messages
- 257