magerette
Hedgewitch
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Gamebanshee's Thomas Beekers (Brother None) has played the demo of Radon Labs crpg, Drakensang:The Dark Eye and gives his impressions of what's revealed therein in a GB feature article.
Here's a short snip on combat:
Here's a short snip on combat:
More information.Combat has a real nostalgic feel to it. It is similar to the Infinity Engine's real-time with pause (RTwP) system. You give commands, your party carries them out, and you can pause to change or give additional commands. Once you’ve queued up whatever special moves and spells you want to use, you simply sit back and watch as the battle unfolds before you. Combat happens at a leisurely, easy pace which makes it feel pretty relaxed, though I should note this is partially because the demo doesn't contain a lot of challenging combat.
However, while healing and mana restoration is fairly quick (a lot faster than in the pen and paper version of DSA), there are certain nasty after-effects of combat that will stick around, such as being “wounded”, which will cripple the character until he's properly tended to. I can't really tell from the demo, but I believe the intention of that system is to get the player to approach combat with care and tactics.
- Joined
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