12 Video Game Annoyances That Need to Die

When it comes to RPGs, my biggest peev are static game worlds. RPGs should strive to better world simulation where U7 left off. Object interactability. Morphing landscapes due to c&c. I've always felt that the world in which an RPG takes place in is as much a character as any npc, yet most RPGs have very static, boring game worlds.

This.

This is a big problem in Bioware games, at least their recent ones. In Baldur's Gate, people moved around randomly and at night time, the streets filled with different NPC's. NWN had set scripts for NPC's and they walked assigned routes but it still felt alive as a result. The problem came with Mass Effect and Dragon Age where, for the most part, hubs just had most people standing around.

Although they've apparently fixed this with the new Dragon Age game.
 
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