Found this article over at Maximum PC. It's sure to start a few long-winded debates.
http://www.maximumpc.com/article/12_ways_consoles_are_hurting_pc_gaming?page=0,0
I don't agree with everything the author says, but I think he's spot on about a lot of things.
I liked this piece about about GFWL..
About the effect on developers..
http://www.maximumpc.com/article/12_ways_consoles_are_hurting_pc_gaming?page=0,0
I don't agree with everything the author says, but I think he's spot on about a lot of things.
I liked this piece about about GFWL..
Ah yes, the standard-bearer for the “well clearly, if console gamers like it, PC gamers will love having it forced upon them too” movement. Calling Games for Windows a trainwreck wouldn't be doing it justice, because trainwrecks eventually end. We prefer to think of GFW as a trainwreck that collided with a car wreck that collided with a plane wreck that collided with the Large Hadron Collider. At every turn, it's tried to give PC gaming an Xbox Live makeover, and PC gamers have been unsurprisingly outraged. After all, if we wanted an Xbox, we would have bought a friggin' Xbox.
About the effect on developers..
If it hasn't already become glaringly apparent, game developers are only human. They can't be everything for everyone. We wish, however, that they'd stop feeling so pressured to lie about it. Unfortunately, the trend these days seems to go something like this: Formerly PC-Centric Developer X begins to focus on consoles. Longtime PC fans feel slighted and start complaining. Formerly PC-Centric Developer X replies that it'll always be a PC developer first and a console developer second. Then the PC version of its game doesn't get a demo, gets delayed for more than a year, and ends up being an outsourced port. We understand, developers and publishers: you're running a business. But we're not stupid. Give us the truth – even if it hurts.