PCGamesN asks Nightdive why they switched from Unity to Unreal Engine 4 for the System Shock Remake.
More information.TriOptimisation
There were two important considerations behind the engine swap. First, after conversations with both Epic and Unity, Nightdive decided Unreal Engine 4 would be the better choice for hitting their performance targets on consoles. And second, more pertinent for our purposes, was the team. Nightdive have hired a bunch of "very senior" developers, a number of whom worked alongside game director Jason Fader at Obsidian on Fallout: New Vegas.
"These guys had more Unreal experience than Unity experience," explains Fader. "And instead of having them get up to speed on Unity, it made more sense with what we had in the pipeline to go with an Unreal ecosystem."
Thankfully, Nightdive were able to pull over a "good chunk" of the work they'd already done in pre-alpha.
"The code doesn't really translate, but the core fundamentals of the system we were working on definitely do map over," says Fader.
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