Edge Of Eternity - Summer Update

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Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,316
Location
New Zealand
The Summer Update for Edge of Eternity adds difficulty and immersion settings while fixing some bugs.

New features:


  • Added difficulty and immersion settings (experimental)
Graphics:


  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the "Elon Village" scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added "war" background elements on the "Battlefield" scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the openworld
Cutscenes:


  • Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
  • Improved animations of chapter 0
  • New lisync on the chapter 0 cutscenes
Interface:


  • Added ATB feedback on out of screen combat target locators
  • Added Turn of indicator on battle status UI (enemies and allies)
  • Added new difficulty and interface settings (ingame and when a new game is started)
  • New design for textbox
  • Added artworks to auto cutscenes conversations
  • Removed quest UI from the full map UI (was not much used and was very early)
Audio:


  • Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
  • New sound Fxs for the Camp scene (Intro 1st chapter)
  • New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
  • Better Default loudness balance between Music/Sound FX/Voices
  • New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
  • Fallon's Battle fight Theme Improved
  • General Improvement of Battle field Sound Ambiance
  • Footsteps added in some Chapter0 cutscenes
  • Reverb Added in the team basement (Chapter0)
Gameplay and balance:


  • Modified the maximum number of battle objectives during normal battles to 1
  • Balanced rewards of combats and battle objectives
  • You can now open chests while mounting Nekaroo
  • Ysoris Moves cost less energy
  • New Monsters Dodile and Dilu
[...]
Thanks Farflame!

More information.
 
Joined
Feb 13, 2014
Messages
9,316
Location
New Zealand
Seems the game is still a long way off from being complete. Anyone know the ETA?
 
Joined
Oct 1, 2010
Messages
36,439
Location
Spudlandia
Seems the game is still a long way off from being complete. Anyone know the ETA?

They released a roadmap a few months ago which said chapter 6 was due in June, Chapter 7 in September and the final part in '?? 2020' so let's say by December this year. That was before Covid, so no idea how much that changed things.
 
Joined
Mar 23, 2012
Messages
364
Anyone know what an "immersion" setting is?
 
Joined
Aug 25, 2011
Messages
344
Location
UK
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