The Summer Update for Edge of Eternity adds difficulty and immersion settings while fixing some bugs.
More information.
Thanks Farflame!New features:
Graphics:
- Added difficulty and immersion settings (experimental)
Cutscenes:
- Played character will now be clipped when the camera is close
- Reworked ambiance and colors of the "Elon Village" scene
- Modified VFX of multiple spells and actions in battle
- Reworked terrain biome transitions
- Added "war" background elements on the "Battlefield" scene
- Disabled texture streaming on main characters to ensure that their texture is always in high resolution
- Added NNAO for lower spec configurations ambient occlusion
- Improvement of the horizon and sky in the open world
- Improvements to the herelsor plain area
- Improvements of the beach area on the openworld
Interface:
- Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
- Improved animations of chapter 0
- New lisync on the chapter 0 cutscenes
Audio:
- Added ATB feedback on out of screen combat target locators
- Added Turn of indicator on battle status UI (enemies and allies)
- Added new difficulty and interface settings (ingame and when a new game is started)
- New design for textbox
- Added artworks to auto cutscenes conversations
- Removed quest UI from the full map UI (was not much used and was very early)
Gameplay and balance:
- Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
- New sound Fxs for the Camp scene (Intro 1st chapter)
- New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
- Better Default loudness balance between Music/Sound FX/Voices
- New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
- Fallon's Battle fight Theme Improved
- General Improvement of Battle field Sound Ambiance
- Footsteps added in some Chapter0 cutscenes
- Reverb Added in the team basement (Chapter0)
[...]
- Modified the maximum number of battle objectives during normal battles to 1
- Balanced rewards of combats and battle objectives
- You can now open chests while mounting Nekaroo
- Ysoris Moves cost less energy
- New Monsters Dodile and Dilu
More information.