Redglyph spotted that Star Citizen and the single player campaign Squadron 42 have raised more than $500,000,000.
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... but I've seen so many times people who bought for more than $1000 in spaceships, upgraded hangars and so on. It's blurring the line between crowdfunding and investment at this point.the space games is now at $500,076,598 from 4,096,882 backers. To save you the math, this means over four million people have pledged an average of over $122.00 each on this project.
The problem is they keep expending and burning their resources. One of the past interviews mentioned how large they have gotten and how much it cost to run the business each month. Another developer could have made 50 games with that budget.IMO this is way too much for a computer game. No computer software needs 6666 man years to be completed.
We keep complaining that we don't want games rushed, and for them to be ready when they're ready. Well, this is sort of that.
If it comes out as one of the most impressive and stunning gaming experiences, I'd have no problem waiting 20 years. That is if it manages to come together.No.. 12+ years in production with no end in sight is not what we mean.
As long as it's clear for everyone that it'll take that long for the game to be "ready", but when I look at the KS it mentions a Nov 2014 delivery date, promising a finished game including Squadron 42 (*). 8 years later is stretching it, even by KS standard.If it comes out as one of the most impressive and stunning gaming experiences, I'd have no problem waiting 20 years.
I think you mean light years, because that's how far away it is from being completed.No computer software needs 6666 man years to be completed.