Just finished Risen this evening. Really enjoyed it, great rpg but with one major proviso regards the end boss battle. I tell you, if whoever designed this had been within kicking distance, he'd be in orbit right now.
Why do developers do this? By 'this' I mean f*ck up the ending by suddenly deciding that the way the player's been approaching the game for the last umpteen hours is no longer relevant. Why? It's not fun, it just pisses the player off. Don't have me learn your combat system by hacking through thousands of monsters and then at the last minute, abandon all that in favour of a cludgy jumping puzzle, where even the act of backing up from the enemy can have you falling to your death because of camera issues.
(And just for fun, in my game, falling to my death resulted in a black screen on respawn meaning multiple reloads. )
A jumping puzzle? Really? What were you thinking?
I think most gamers (and if I'm wrong about this, I'm sure I'll get told) would just prefer a straight fight, extended perhaps, more difficult than previous fights even (but with a few chances to recover), but a fair fight nonetheless that uses all those fighting skills you've spend time developing. Not some contrived new play mechanic thrown in at the last moment.
Bad game designer! Don't do it!
Why do developers do this? By 'this' I mean f*ck up the ending by suddenly deciding that the way the player's been approaching the game for the last umpteen hours is no longer relevant. Why? It's not fun, it just pisses the player off. Don't have me learn your combat system by hacking through thousands of monsters and then at the last minute, abandon all that in favour of a cludgy jumping puzzle, where even the act of backing up from the enemy can have you falling to your death because of camera issues.
(And just for fun, in my game, falling to my death resulted in a black screen on respawn meaning multiple reloads. )
A jumping puzzle? Really? What were you thinking?
I think most gamers (and if I'm wrong about this, I'm sure I'll get told) would just prefer a straight fight, extended perhaps, more difficult than previous fights even (but with a few chances to recover), but a fair fight nonetheless that uses all those fighting skills you've spend time developing. Not some contrived new play mechanic thrown in at the last moment.
Bad game designer! Don't do it!
- Joined
- Aug 7, 2009
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- 48