The Kickstarter campaign for A Princess to Save Me has been cancelled by the developers.
More information.
Thanks Eye.WHY?
You might've noticed that despite all the exposure we got, it doesn't look like the funding will be able to reach the goal. We believe that our project has potential, but we've made a few mistakes regarding the campaign that prevent it from being realized.
WHAT WENT WRONG?
1) RPG-maker default graphics
We don't have an artist (that's what the funds are for), and the default graphics pack looks nice, so we just went with it. What we didn't realize is that it comes with reputation attached. The ease of using RPG maker led to tons of games of questionable quality being created. The decision to use the default graphics in the video has cost us a lot of potential backers: people dismissed the project as amateur without going into details or looking at the demo.
2) Timing
Three AAA projects launched on the second week of our campaign, which made it hard to get attention and also got people less inclined to spend even more on gaming. Thanksgiving and Christmas around the corner didn't help as well.
3) Weak campaign page
Because of no artist our page was not colorful enough to compete with other projects. We also lacked detailed description of the game and didn't give enough info about the gameplay.
WHAT'S NEXT
We're not giving up on the game!
We got valuable feedback and over a hundred supporters who backed us despite all of the above! We see it as a great result!
Time to work on our mistakes. We will find a talented artist who shares our vision on the game and will be willing to give it a try with us. We will polish the gameplay and create a bigger demo, showcasing it at it's best. At the moment we're considering both relaunching the project on Kickstarter and looking for a publisher, but whatever it will be, you will be first to know.
We will continue posting updates and keeping you informed about everything that happens to the game.
Thank you so much for supporting us and believing in A Princess To Save Me. We will make it happen!
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- Aug 30, 2006
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