sorry to say the last interview with Daedalic wont be completed as the publisher has never sent back the answers. So I will stick to indie developers from now on.
Maybe they were overwhelmed by our interest.
Next time I would advice to settle on how many questions is feasible for them. I think that Daedalic is more open towards fans than bigger publishers so hopefully there will be next opportunity in the future.
On the bright side I gave Myrthos some of your questions for Gamescom.
Thank you for that, Wisepotato… eh, Couchpotato.
I was really interested in this interview, I wrote several question regarding their design and next TDE game.
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Questions for After Reset team:
- Some fans and reviewers are somewhat biased against "reality" in games. It seems they dont understand it and think its "against fun". Do you have some message for them?
- Can you compare the design and gameplay of After Reset to Fallout serie? What are main differences, advantages and disadvantages?
- How is the world implemented? One big open world or set of separate locations (maps)?
- Do you have some fresh ideas for the post-apo setting that you didnt uncover yet? Because your basic plot is usual cliché - I dont say its bad but we see it in every post-apo.
- How much effort do you put into a story? Does it have minor role (so player will mostly explore and solve unrelated side quests) or do you plan to make it important to tie whole experience up?
- Do you plan to make ammo really rare in order to make melee weapon (+ some simple armors) more important and usefull?
- How important will be crafting for survival?
- Do you plan some mechanics for more realistic damage, healing and recovery? For example - full recovery needs more time than usual in games, damaged arms are unusable for some time… (I recall Robinsons Requiem now
)
- What are the most common mistakes in contemporary RPGs in your opinion?
- What do you think about recent gaming trends like KS campaigns, F2P, forced online components, streamlining (dumbing down), over-the-top action/gore…?