Age of Decadence - Beginner's Guide

That's good advice I'll try to remember. I'm going to have to try harder to visit merchants. I prefer nets over bolas. At least in the beginning, they're rather expensive to use a lot.
Not sure how spoilery this is, but I'll use the tag to be safe. My thought was I was just doing some contracts at the assassin' to make some net money….and boom! All hell broke lose on the last job, and I'm ushered off to the second city. Guess I can find a merchant now, though.

Been using plenty of poison, though, and the bleed style in daggers is a godsend.

If you hadn't gone through all of the quests, you might want to consider going back to Teron for a bit for more Skill points.

Some further spoilers below through titles of available quests with SP or gold as rewards:
Note that not all of these will be available depending on your build.
- Thugs
- Militades
- Ruined tower
- Bandit camp
- Outpost
- Rich lady
- Feng's house
- Blacksmith's house
- Access Antidas' palace illegally
- Aemolas
- Preacher
- Girl thief

It's not a full list, but if you didn't experience some of these, then you can try finding these or I can let you know where they are or you can try finding these on your next playthrough.
 
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Eh? So AoD is literally the only Kickstarter that hasn't failed to live up to your expectations? You might want to lower them to realistic heights then. ;)

Nah, I was talking about Grimoire. Because I had no expectations other than the feeling I might end up duped.
 
If you hadn't gone through all of the quests, you might want to consider going back to Teron for a bit for more Skill points.

Some further spoilers below through titles of available quests with SP or gold as rewards:
Note that not all of these will be available depending on your build.
- Thugs
- Militades
- Ruined tower
- Bandit camp
- Outpost
- Rich lady
- Feng's house
- Blacksmith's house
- Access Antidas' palace illegally
- Aemolas
- Preacher
- Girl thief

It's not a full list, but if you didn't experience some of these, then you can try finding these or I can let you know where they are or you can try finding these on your next playthrough.

Since I hear a single playthrough isn't too long and this game is meant to be replayed, I may just go with the flow. I like the combat, so AoD may make my short list of games I actually finish and replay.
 
Joined
Sep 16, 2010
Messages
4,813
Bumping because of another update (although says 11th, it's posted today);
amcommunity.com/app/230070/discussions/0/487870763317141420/

Improvements:

- Added fence trader in Ganezzar TG.
- Added two new hair options, and improved textures for hair.
- Improved visuals in Ganezzar and Al-Akia interior.
- Added moving NPCs in Maadoran and Ganezzar.
- Added portrait to Hermon.
- Added accelerators to CountPopup: left, right, end, home, enter, escape.
- Continue in main menu loads latest savegame if no game is running.
- Added more music.
- Taught rangers to use push when cornered or immobilized, and the enemy is near.
- Added Aurelian Praetor personal endings.

Fixes:

- Fixed issue with being able to start TG9 before TG8.
- Fixed issue with money and workers in Teron Palace TA.
- Fixed issue with loading combat autosave of AG2.
- Fixed issue with bottom inventory items in crafting interface.
- Fixed issue with quick jab being selectable when interrupting with hasta + shield bash selected.
- Fixed bleeding icon remaining after using the healing salve.
- Fixed crash when pressing 1 with no weapon equipped.
- Added missing SP and reputation to HD questline in Ganezzar.
- Fixed an issue when push stays selected after CA with crossbow.
- Fixed ranger running towards you instead of shooting from his position.
- Fixed minor scripting issues in "Blow Up Alkia" events for HD.

Changes:

- Increased SP reward for reaching the bottom of the abyss.

Combat Balance:

- Tweaks to Hermon's Gang and equipment.
Tomorrow with the release there will probably be a few more changes.
Dunno about any of you, but I'll be playing it the moment it's 1.0.
 
Joined
Apr 12, 2009
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