lackblogger
SasqWatch
- Joined
- November 1, 2014
- Messages
- 4,778
I came across this graph:
And, no, not from the codex.
It got me thinking. If graphical quality does continue to forever improve until we are at some point at practically equal to 'reality', then what is the difference going to be between watching a movie, and occasionally clicking options in a video game. Or indeed simply moving towards living inside a movie via VR.
Are we at a crossroads where video-games are going to become a subgenre of video-products, or have we already passed that point.
How can we evolve our computer games mechanically in a way that is both possible and interesting so that all future actual video-games don't soon become simply copy-paste versions of previous games (with all the loss of definition one would expect from photocopying the photocopy multiple times)?
Where is the mechanical innovation in the modern gaming environment? PCs? Consoles? Mobiles? VR? AAA? AA? Indy? Other?
What are some really good examples of mechanical innovation in the modern and current gaming sphere that you've found recently (or even in the last decade)?
Or just know exist from word of mouth.
And, no, not from the codex.
It got me thinking. If graphical quality does continue to forever improve until we are at some point at practically equal to 'reality', then what is the difference going to be between watching a movie, and occasionally clicking options in a video game. Or indeed simply moving towards living inside a movie via VR.
Are we at a crossroads where video-games are going to become a subgenre of video-products, or have we already passed that point.
How can we evolve our computer games mechanically in a way that is both possible and interesting so that all future actual video-games don't soon become simply copy-paste versions of previous games (with all the loss of definition one would expect from photocopying the photocopy multiple times)?
Where is the mechanical innovation in the modern gaming environment? PCs? Consoles? Mobiles? VR? AAA? AA? Indy? Other?
What are some really good examples of mechanical innovation in the modern and current gaming sphere that you've found recently (or even in the last decade)?
Or just know exist from word of mouth.
- Joined
- Nov 1, 2014
- Messages
- 4,778