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DArtagnan
Guest
Actually, The Witcher was originally intended to be non-linear, but it changed during the development.
Well well
Actually, The Witcher was originally intended to be non-linear, but it changed during the development.
The Witcher tells the story of a man who, trying to discover his own identity and to rescue the heritage of his brotherhood, becomes involved in events of global scale. The game’s world is alive – the kings start new wars, the spies plan new coup d'états, and most of these events cannot be influenced by the hero at all. Of course, some decisions of the player will have consequences in the longer run, but they will mostly involve only Geralt himself – he can return to places he already visited whenever he wants, choose sides in conflicts and decide on his own future.
You make it sound as if the various chapters are huge, with loads of places to exlore and go back/forth between. I hardly think they're referring to "return to places he already visited whenever he wants" as in "the place where the hero was five minutes ago".
Then what are they referring to?
Please…enlighten us.
I think it's rather simple: This is a five year old statement. Hardly every statement by every developer is accurate, certainly not if it's several years before release. My guess is, they were over ambitious at the time (what project is not?), and then realized it would be far too complex, so they reduced the scope and made it more realistic.
Jonric: How is the game structured? Is it divided into chapters or missions? And how linear or open-ended will it be?
Michal Kicinski: The game is divided into five chapters. In each one, the player will have many different quests to complete. We try to keep the structure of the game as open as possible, meaning that most of the tasks can be accomplished in many different ways. You'll be also able to attack and kill practically all the characters you meet, even your friends - if you are skillful enough. Depending on the player's decisions, there are also three different endings. Which one occurs is affected by the players' actions throughout the whole adventure.
It doesn't have to be an open world or a sandbox game to have most areas available through most of the game. Planescape: Torment is hardly open or a sandbox, but you can return to the place you started pretty much whenever you want (with a few exceptions).
There is nothing in that quote that says previous areas won't be available. So what if it's divided in chapters? That means nothing. Many games have chapters you progress through, but still all areas once you unlock them (Baldur's Gate 1 and 2, for example).
In fact, it would make perfect sense to be able to go back in TW, so you could finish up quests and so on. For example, if you forget something, or find a particular fight too hard, you can come back later to do it. That's probably the reason why the quest log is not cleared between chapters - they had originally designed the game around being able to do just that.
The Witcher was a good game but i finished it in a week and never looked back while i am still playing some of the TES games , i don't understand why they want to hammer the game with area restrictions .
Possible perhaps, but extremely unlikely. With the number of developer interviews and articles out there, I find it hard to believe that there would be no mention of a design change of that significance. Such a thing would obviously have a considerable impact on the overall structure of the game.
Now, I don't have any idea if they originally wanted a more freeform game - but if so, they'd have to go with another engine, which might not be so easy or cheap as Aurora.
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I don't think they wanted to be that freeform, it was still going to have a linear plot. But I am pretty sure that they intended you to be able to go back to previously visited areas, but it got cut because of time/budget/engine constraints and because it didn't have that much influence on the game anyway.
You could admit that you don't actually know, but we all realise you're not the sort of person who'd do that JDR .