That bloody filler is preventing me to replay the game with different choices.
Stuff like requisitions can be avoided easily, I wish someone told me in the first run those are completely useless (no mechanics to exchange useless power surplus into something else and I finished the game with power over 200!).
But hostiles spawning every second on the top of your head is not possible to avoid, said before even if you mount a horse and outrun them, the game teleports them right behind you.
Just try to imagine how annoying the grinding design must be for me that I can't force myself into instareplay although I'd love to see if I can make Lelianna not bloodthirsty by letting the first traitor live, I'd want to see if I can make someone else outside of inner circle on the top of Chantry, etc. Not only that, in the first run I was concentrated on lockpick improvement and probably skipped so many dialogues because I didn't take dialogue perks first, this time I'd do perks completely different. Wouldn't surprise me if because of my perk choices I didn't get all possible agents.
Even character builds I'd now make completely different. Or crafted equipment (well, I didn't know some effects are bugged, but since those are still not patched on the rerun I'd know what not to make).
Good news is that a modder on Bioware site promised me to try to make the norespawn mod.
http://forum.bioware.com/topic/529633-will-someone-please-make-norespawn-mod/?p=18056690