For the past two years I've been developing an old-school open world tactical RPG in my spare time. The game has simple tile-based graphics reminiscent of the 1980s, as I am a programmer by trade, not an artist. The game takes its inspiration from classic CRPGs like Ultima and Baldurs Gate, but features a battle system inspired by the likes of Fire Emblem and the Banner Saga.
In the game, you can recruit a party of up to seven characters and engage your enemies in tactical turn-based combat. The game features a variety of skills and six character classes.
I just finished implementing the main quest, but the game still needs a lot of work before it will be ready for release. Here are some examples of the game in action:
Overworld Exploration:
Barbarian Combat:
[IMG]https://esturiagames.files.wordpress.com/2018/09/whirlwind.gif?w=756[/IMG]
Necromancer Combat:
Battling some Salamanders:
If you want to know more you can check out my blog here.
I am currently designing the various side quests in the game, so feel free to share what you do or don’t like about side quests in other games.
In the game, you can recruit a party of up to seven characters and engage your enemies in tactical turn-based combat. The game features a variety of skills and six character classes.
I just finished implementing the main quest, but the game still needs a lot of work before it will be ready for release. Here are some examples of the game in action:
Overworld Exploration:
Barbarian Combat:
[IMG]https://esturiagames.files.wordpress.com/2018/09/whirlwind.gif?w=756[/IMG]
Necromancer Combat:
Battling some Salamanders:
If you want to know more you can check out my blog here.
I am currently designing the various side quests in the game, so feel free to share what you do or don’t like about side quests in other games.
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- Apr 30, 2020
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