Thanks to all, whom have taken the time to sign.
I posted this in another thread.
"The team has announed today (Thrusday) they have rewritten the Shader Code for 2.0 but they hare haveing the issues with long load times and the Team also reports that have made contact with 2K/Irrational."
Here is some info.update for Friday.
WarAnakin
"Ok guys. I was working a lot on this thing and i still am. My eyes are like onions and my head is spinning. I only have a request. From all the pictures i received i'm missing an important one. Can any of you take a picture of the ground texture in front of the door, before entering the tower. I would also like a picture of the stairs. "
"Making progress. Phazz and I found out a way to get this thing working. We have our first PS and VS 2.0 instructions. A whole 3.0 shader file recompiled as 2.0. That is 1 file among the many others. Cross your fingers and hope it works !"
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Damn in the last 30 mintues, since I had to respond to a long series of post here and checking the thread, he has released Aplpha, woot!
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"Finally !
Ok guys, here is the Bioshock Alpha Test. Download the file and extract it as in the following example :
E:\Games\Bioshock Demo\Builds\Release
You may want to make a backup copy of your shaders.spk file before puting this in because it will overwrite.
Known issues : increased loading time even more due to the fact that this shader is not in any of the shadercache.pcs files .
Please make screenshots with global lighting option turned both on and off.
Sorry if i ask too much, i know loading can be boring.
If you encounter any freezes while changing options, don't panic, the pc didn't freeze. It takes longer to apply new settings.
http://www.megaupload.com/?d=R7U2NBEQ