Maybe. I don't know how much interest there would be in hiring (even on a freelance basis) pure "idea" people. Everyone thinks they have great ideas, just like everyone thinks they can write. You can also have what you think is a great idea that, once implemented, just doesn't work very well. Some of the limitations that I mentioned before -- the technology and resource ones in particular -- can sometimes work against even the most sparkling idea that comes down the pipe. If a project team is implementing bland ideas to start with, however, that's a weakness of the team in question and the leadership behind it.
I certainly get the impression that there isn't that much interest, at least while there's just such a huge comprehension gap. It'd be interesting to see it almost done on a competition basis to start with, find some writers forums & announce a competition to write a side quest & storyline type thing in a particular setting. Much easier to walk away from that if all you get is a flood of crap, and if you get a few good ones it'd be easier to announce the results with a detailed explanation of why they're the best for what you're looking for without having to respond individually to writers (with a chance of some people learning for the next competition, or even saying that you welcome further submissions on a freelance basis).
Overall I guess I'm thinking more of writers coming up with ideas & atmosphere & turns of phrase and characters that can be lifted and adapted. As you say - if a story revolves around the protagonist acting or reacting a certain way it can be tricky. But if the protagonist in the story becomes an NPC in the game that the game's protagonist interacts with or against or encounters then the fact that the story's protagonist acts in a particular way isn't an issue.
To me almost all side quests feel like that, the character is the magical element of dynamism which triggers all the previously static people into resolution of their stories, but they're always still
their stories which the game's protagonist briefly interacts with.
It'd be nice if writing and design were always the most important consideration when putting a game together (from my perspective, anyhow
) but that simply isn't always the case.
Considering that story is viewed as an impediment in some circles, we're often struggling to make ourselves heard. That's the nature of such a collaborative process, however, and I think at times it may serve as much of a barrier to what you're talking about as the need for the skills themselves.
How depressing! Well, I'm certainly rooting for your corner along with I'd imagine lots of others at the watch, I hope the industry comes to value what you and your colleagues can offer as much as it should because I think the games will be far better for it.
Take my comments with a grain of salt, as well. I have not worked in all corners of the industry, my experience is solely in one tiny corner of it.
Heck, I've not worked in the industry at all so its fascinating to hear an inside perspective, thank you for taking the time to talk on here
And apologies if anything I've said has sounded like I think I know what I'm talking about better than you, I do recognise that you're far closer to it and far better informed than me, I'm only putting out my thoughts and am grateful to have them analysed by someone with actual knowledge & experience.
I've probably coming more from the writing side perspective, my brother's had a couple of books published which would just
not translate to a computer game at all in spite of the superficially similar settings so I can totally appreciate that some writing is just not suitable at all! But then I also spent formative years with him gamesmastering P&P games (and we've both played CRPGs since the BBC micro) so I know he can write very well in a more suitable format for CRPGs, which I'm probably misguidedly generalising into assuming that
all fantasy writers could switch formats.
Never been there, but I'll check it out. Thanks.
It's a good blog, he also does an awful lot of anthology compilation & championing of up and coming & undiscovered writers so if you did want to tap into a large pool of good but underpaid fantasy / sci-fi / new weird writers to see if there's any way of working together he'd be your man
Also seems to have a lot of contacts for some weird art assets.