It's nothing new that Bioware change a lot. Some players want stick to pre EA and post EA with everything good before and everything bad after. But the truth is this is arguable, let see pre EA:
- BG1, common, I love it, but most new players would hate it.
- BG2, ok sure, but quote it is already the standard Bioware blueprint used again and again until they tried clone Skyrim.
- MDK2 is it more than an experimental game? More a crap for me.
- NWN1 never been a such great RPG, what bless it was only the user made creations, the RPG itself was nothing that great and from far. It was already a massive amount of streamlining. Eventually one extension was really great but that's short.
- Jade Empire, no matter the quality, it's no noteworthy RPG.
- Mass Effect, if I consider the trilogy as a whole is something big, I'm no big fan of ME1. It has rather often bad fillers, tedious space gameplay, the planets mini game is awful gameplay, bigger areas/dungeon had lower filling quality and have repetitive parts, combats quality low down the more you progress with too many repetitions and lack of good design of many combats, it's nothing on par with BG series.
Then EA:
DAO, ME2, for ME3 all the fuss and the whining for having the hero killed, facepalm it's a shame when you see a crowd requesting Hollywood happy end. For DA2 it's alas a rushed game, still NWN1 and Jade Empire aren't better RPG/games, at least for me.
Then DAI and MEA trying clone Skyrim and moving Bioware out of blueprints they knew do and that started with BG2.
For DAI the problem is that players need setup themselves their game flow to do stuff when they feel fun to do it. Try exhaust first area then go to next would only kill the game. Try chain and do all quests would kill the game. Try explore in deep an area and proceed to next area would only kill the game. Try chain any puzzling type would kill the game. Try collect stuff when it bores you to do so would only kill the game. And even, try do everything possible in the game would only kill it.
But if you do yourself a good mix, and design for yourself a proper game flow that match your fun, it enhances a lot the fun of the game. I'm sure it's impossible to understand for many players, but for me with a well self organized game flow so it matches what I want play when I want do it, DAI is much better than ME1 and NW1. And no way BG1 is a really better RPG.
But no matter the changes in team, EA or not EA, years after years Bioware is far ahead anything for:
- Companions .
- Combats design with the exception of DAI.
- Only them achieved do proper RTwP party combats.
And this is despite plenty huge changes in team along decades. From what it comes, no idea. What could give a future Bioware RPG? Low hope in any thing, but no idea.