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Morrandir: thank you. The website contains an "at least" question, and the current one is "min - max". But whichever you have answered - thank you again.
Ripper: substitute amateurism for "indie studio". We are not Ubisoft but a small studio founded by RPG enthusiasts, artists and software engineers. Our budget and human resources were limited. In past 1,5 years, we had to choose whether we pay developers to develop the game and secure investor money at the same time, or we pay PR and keep posting regular, shiny updates each month. So I don't know how this makes the project less likely to succeed on Kickstarter. If enough people spread the word, we can make this Kickstarter succeed. But only if ALL of us spreads the word.
Moreover, there is a considerable fan base who is waiting for this game. We received lots of emails saying "Do the Kickstater already, I can't wait!". Some person on the Pillars of Eternity steam forum wants to pledge via bank transfer. And so on and so forth.
Ripper: substitute amateurism for "indie studio". We are not Ubisoft but a small studio founded by RPG enthusiasts, artists and software engineers. Our budget and human resources were limited. In past 1,5 years, we had to choose whether we pay developers to develop the game and secure investor money at the same time, or we pay PR and keep posting regular, shiny updates each month. So I don't know how this makes the project less likely to succeed on Kickstarter. If enough people spread the word, we can make this Kickstarter succeed. But only if ALL of us spreads the word.
Moreover, there is a considerable fan base who is waiting for this game. We received lots of emails saying "Do the Kickstater already, I can't wait!". Some person on the Pillars of Eternity steam forum wants to pledge via bank transfer. And so on and so forth.
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