The UI for Black Geiser has been updated in order to make it more unique. A short glimpse of the changed UI has been made available.
More information.The original user interface of Black Geyser was influenced by many cRPG's you've all played, and while feedback has been positive, in some cases it has been suggested it wasn't quite unique enough. We've taken that feedback on board, and re-worked our UI to not only make it more original, but a lot more functional.
An early look at our updated UI Some of the components such as the dialogue box have remained untouched, while other changes - such as central portraits and key action buttons - have been brought to the center.
Part of the reason for this is to not only focus the attention of the player, but to also ensure that important elements are within easy reach (such as Attack or Stop) and to generally tidy up the UI space.
This isn't about rewriting the rule book, but it is about ensuring that the play experience is as comfortable as possible for those who only use a mouse, hotkeys or both.
At its core, Black Geyser is faithful to the genre, but we also want to ensure that we're carving our own path. Making small changes to the UI is just one of many ways we're doing things a little differently.
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