Dhruin
SasqWatch
A site called Bits'n'Bytes has a plea for a Might & Magic or Wizardry styled game:
More information.The lack of awesome videogame boxes, manuals, maps and so on aside, what the modern gaming world lacks is a true progression of the turn-based, square-grid map style RPG of the 80′s and 90′s. “But wait Armand, we have awesome RPGs these days! Who needs these relics of the long forgotten 1990′s?” you might ask… or comment. I don’t know, was that a question? Well, I’ll answer it anyway. “Yes!” I say, “we do have awesome modern rpgs the likes of which would have given the 90′s version of me a seizure had I seen them then.” Games like Dragon Age truly encapsulate some of the greatest elements of computer role playing games. But they are to the older turn-based games what Starcraft is to the original Civilization games. Both have resource management, armies, buildings and so on, but they are hardly the same kind of game.
Let’s back up a bit. The games I’m talking about are wonders such as the old Might and Magic series, the Wizardry games, or Lands of Lore. These were games that gave the impression of a first-person viewpoint without the modern day 3D world in which such games now exist. The game world was broken up into a massive grid, with individual squares making up a pre-determined space of about 10 square feet. Just enough space for your party of 4-6 adventurers to battle hoards of pixel-based baddies. You could move in four directions provided nothing was blocking your path, or just turn around to observe your surroundings in four directions.