Capes - Review @ RPGFan

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
20,894
Location
Germany
RPGFan reviewed the tactical RPG Capes:

Capes Review

Superheroes have found themselves represented in a multitude of genres over the years, from action-adventure to match-3, but the principles of patient strategy and slow control haven't really been explored in the turn-based RPG space. While a few examples exist, they've had questionable success for one reason or another. Spitfire Interactive seek to change that with Capes, a tactical turn-based RPG with a dash of flawed superhero characters and a smattering of dastardly villains. They've enlisted the support of Morgan Jaffit (writer on 2002's real-time RPG Freedom Force) to craft a story that would sit comfortably among weekly comic series of the last forty years. Although Capes' graphics and mission design never soar to the greatest of superhero heights, the tight focus on tactical battling and team-based synergies offers a breezy romp worthy of a double-page spread or two.

[...]

Capes offers a fresh theme in the TRPG market, with a story of flawed superheroes fighting for justice in an oppressed city. The turn-based combat is sleek and well-balanced and the unique Team-Ups offer a bevy of approaches to address mission challenges. The UI is clear and concise, and the game does a great job of presenting key information to make effective tactical choices. It's a pity that a few hindrances, both graphically and in the repetitive combat, hold the game back from being truly epic, but if you want a little bish, bash, and boff with your tactical, turn-based RPG, you could do a lot worse than playing superhero with Capes.

Score: 81/100
More information.
 
Joined
Oct 18, 2006
Messages
20,894
Location
Germany
Back
Top Bottom