Well, Ripper you have no idea what you are talking about. we have never stolen anyones work, we told you last year it was an honest mistake we baught a bundle from humble bundle and it had images in it that we used to show off things. that got straightened out long ago. you have been on us for no reason for a long time. and we are not ellis studios, me and jamie have worked together and we still do. Jamie Ellis owns Ellis Studios. And for everyones info Cave of Sorrows is not made with any tpye of rpg maker engine! this game has been in development for way over a year we have just had a rough time with coding it, we got a new coder and he is awesome. and we do need funds for voice- overs. you will see when the demo is out it is a very nice and flawless game. the people who have played it think its the next best Baldur's Gate and I'm not just saying that either! Anyways I'm done defending this nonsense there is no point in it. You just keep on making up lies and stirring a fire. One thing I've noticed about you Ripper is that you never have anything nice to say about anything, no matter what it is. you are very sarcastic and negative about everything. look at all your posts show me when you we're ever nice or kind to anyone?
Cave of Sorrows is not a respin of any of our other games! Are you blind can you not see the UI can you not see the new battle engine? hahah your insane
As someone who has not played your games, I can only say the following, having been interested from the start as a fan of d&d and wizardry type games:
*The graphics used for your characters and monsters are from Pioneer Valley games, and are sold as dlcs to the RPGmaker engine. I know, I own them as well. I'm sure they can be used in other engines as well.
*Many of your older games had UIs which looked almost identical to the rpgmaker interface. I'll agree that this newer one looks different.
*Rpgmaker can be tweeked to use many combat systems. There is not just one.
*New U.I. and new battle system are not enough to make a new game. Content is. I trust CRPGNut when he says your games feel the same, since he tested multiple ones.
*When you came on here as Dragongamedesigns, Ripper accused you of being affiliated with Ellis Studios, which you at that point denied. Wouldn't it have been better at that point then clarifying things rather than flat out denying a connection?
*Those who have played your games (Fluent and RPGnut) have one major complaint, and that is how unpolished your games are. Its a real pain playtesting games. I've done it with everything I've tried to make. Its much more fun designing things. Its also something hard for one person to do. It would be much better with a beta tester. Ellis Studios and Dragongame designs have announced six games in the span of maybe a year and a half. That gives the impression that you don't spend the time necessary to produce a super product.
*All this and the fact that you only sell your games through your own websites have turned me from very interested to very sceptical, and I think that's a shame. I don't know you, how you develop games, or the motivations behind how you've chosen to market your games. You seem to have a passion for rpgs. Clearly if you wanted to make money only you'd make crappy action games. On the other hand, the strategy you have chosen to market your products hasn't done you any favors