Chronicles of Vaeltaja: In Search of the Great Wanderer (in Early Access)

Vaeltaja

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Joined
January 24, 2023
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102

DEMO LINKS:
Steam: Chronicles of Vaeltaja
Itch.io: Chronicles of Vaeltaja

Chronicles of Vaeltaja is crpg in development by one man indie company Witchgrove Games. It takes you back to the golden era of pc-gaming when classics like Dungeon Master, Eye of the Beholder, Ultima and Lands of Lore ruled the world and home computers like Amiga and Atari ST were still alive. This first-person adventure-rpg is made with RPG Maker MZ enhanced with bunch of great plugins like Cutievirus' MZ3D which takes RPG Maker to a whole new level. For now you can follow the development in Dungeoncrawlers.org discord server's dev-games section (link can be found from here: https://dungeoncrawlers.org/)

or in Witchgrove Games' Youtube channel: https://www.youtube.com/@witchgrovegames

Twitter: https://twitter.com/WitchgroveGames

Now also Facebook: https://www.facebook.com/witchgrovegames

and Instagram: https://www.instagram.com/witchgrovegames/

Chronicles of Vaeltaja: In Search of the Great Wanderer takes you to the kingdom of Twin Falls where strange menace is threatening the land that once lived in tranquil. You are hired by the King Menekses I to investigate strange occurrences in seaside town of Pramea where children have been disappearing and travellers are under constant attacks from bandits and beasts that shouldn't even roam there. Your job is to gather a party and find out who or what is behind this new threat.

The game's world and dungeons are hand-crafted from the ground with pre-made and custom assets, so there is no procedural generation. It aims to be one of the deepest and best looking games ever created with RPG Makers.

So ready your weapons and wits to take on a memorable journey across vast forests, fields, swamps and dungeons to bring peace back to Twin Falls.


[*]First-person exploration in beautiful and colourful world created with 2.5D pixel graphics combining pre-made and custom assets.
[*]Part of the main questline where some quests give you a possibility to choose from a couple of different solutions.
[*]Mythology inspired by ancient Gnostic writings.
[*]Six character party system with skills and stats that affect beyond battles and conversations.
[*]Nine character classes: Guide, Warrior, Hunter, Mage, Shadow, Priest, Witch, Knight and Witch Hunter (Conjurer coming soon!).
[*]Secondary classes for Mage (Warlock/Wizard), Priest (Healer/Saint) and Conjurer (Summoner/Necromancer).
[*]Grid-based movement that takes you back in the golden era of pc-gaming.
[*]Turn-based battle system with combat rows for party.
[*]Several overworld areas full of exploration.
[*]Atmospheric and dangerous dungeons where different enemies delve and puzzles await.
[*]Fight against animated enemies, such as bandits, bats, skeleton warriors, zombies, leechers, dark mages and other creatures of evil.
[*]Boss battles that might have other solutions than violence.
[*]Hand-crafted game world with no procedural generation.
[*]Dig treasures or search for other secrets!
[*]Multiple side-quests that may even lead to optional dungeons or other hidden secrets.
[*]Branching conversations where your 'charisma' and 'speech' skill are put to test.
[*]No tutorials, no hand-holding, no cinematic cutscenes - just pure joy of experiencing and discovering!
[*]Visual Inventory with item and equipment icons.
[*]Lots of equipment and items to help you on your journey - don't forget to buy at least torches as the dungeons are dark places to wander around.
[*]Quickbar for tools, such as torches, lanterns, camping gear and hour glass.
[*]Optional Instant Movement (coming soon)
[*]Use mouse and/or keyboard to interact with the game world.
[*]Control battles with mouse and/or keyboard.
[*]Interact with NPCs to access side-quests.
[*]Day/Night cycle.

Assets:
Music by Eric Matyas
Ancient Dungeons Base Pack Copyright © Celianna
Animations Collection III Copyright © Degica, Co. LTD Resource creators: Andy Chen
RPG Maker MV – Essential Set Copyright © Gotcha Gotcha Games Inc. Resource creators: Murray Atkinson, Michael Rookard, Archeia, Lunarae
FSM: Woods and Cave Tiles Copyright © REFMAP Publisher: Degica, Co. LTD
FSM: Town of Beginnings Tiles Copyright © REFMAP Publisher: Degica, Co. LTD
Samurai Japan Castle Tiles Copyright © Degica, Co. LTD
Tall Sprites by Wayward (https://forums.rpgmakerweb.com/inde...-updated-everything-file-instructions.135139/)

Plugins: Mimosa_MouseCursor by Anthony Padilla/Rosedale Studios
LTN_StatsAndSkillLevels by LTN Games (https://ltngames.itch.io/)
TurnInPlace by mjshi
MZ3D by Cutievirus (https://cutievirus.itch.io/)
JJMENET_CustomParametersPlus by JJMENET
GabeMZ_EquipRequirements by Gabriel “Gabe” Nascimento
MOG.TitleSplashScreen by Moghunter (https://mogplugins.wordpress.com)
VisuStella plugins:
VisuMZ_0_CoreEngine
VisuMZ_1_BattleCore
VisuMZ_1_ElementStatusCore
VisuMZ_1_ItemsEquipsCore
VisuMZ_1_MessageCore
VisuMZ_1_SaveCore
VisuMZ_1_SkillsStatesCore
VisuMZ_1_EventsMoveCore
VisuMZ_2_PartySystem
VisuMZ_4_EventTitleScene
VisuMZ_4_AnimatedPictures
VisuMZ_4_ButtonCmnEvts
by Team VisuStella: Yanfly, Arisu, Olivia, Irina (http://www.yanfly.moe/wiki/Main_Page)

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EDIT: Updated description and changed screenshots.
 

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Joined
Jan 24, 2023
Messages
102
Celebrating Friday with quick visit to seaside town of Pramea. There's a way to make it sunny and bright again. Are you up for the challenge?
 
Joined
Jan 24, 2023
Messages
102
"Generations ago there was a king named Kearron I who was betrayed by his younger brother Kaelin and left to die in the wilderness. Kaelin crowned himself the king unaware that his brother was still alive. Wounded Kearron was found by a powerful witch named Leurena who healed his wounds. Angered by his brother’s betrayal he made a pact with the witch and promised that if she would help him to avenge his brother’s betrayal, he would claim back his crown and make Leurena her queen.

Kearron then started to spread a rumour that he was still alive and had gathered an army to take back his throne. He managed to lure Kaelin and his army to the very same place where he was once left to die. When Kaelin and his army arrived, Leurena cast a powerful spell which turned the deceitful king and his whole army into trees. This is how the Marsh of the Condemned was born."

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Joined
Jan 24, 2023
Messages
102
Today it's time for another video! This time I give you a quick tour in re-textured Twin Falls Fields:
 
Joined
Jan 24, 2023
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102
New gameplay video added, this time of Pramea area (jungle and town).
Also don't forget to vote on GOG's wishlist!

 
Joined
Jan 24, 2023
Messages
102
I made a new video earlier than I thought, but I've been planning to make this for some time now: The Old Tower gameplay, which showcases one of the early optional dungeons.

 
Joined
Jan 24, 2023
Messages
102
It's refreshing to see something unique with RPG maker. And less time with engine and mechanics means more time with game design. Looking forward to seeing more!
 
Joined
Feb 19, 2009
Messages
2,257
Location
Calgary, Alberta
Thank you! And now you will see a little bit more! :)
I've been working on the Great Forest's and Preamea's textures:

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Joined
Jan 24, 2023
Messages
102
Now this is the video you've been waiting for, even though you didn't knew it! I give you a quick tour to three re-textured locations of Twin Falls Kingdom: Pramea, The Great Forest and Twin Falls Fields. So (maybe) nothing you haven't seen before, but this time they look much more detailed and different. I hope you enjoy!
 
Joined
Jan 24, 2023
Messages
102
Here's a glimpse of the new NPCs. No more anime characters!

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Joined
Jan 24, 2023
Messages
102
*cough* Does it have automapping ? Or do I have to draw it all by myself ? *cough*
I feel a little bit ashamed, but I really got easily lost within ye olde games (I did try the Eye Of The Beholder series !), so that was what always turned me off ... I'm sorry, some like that as a challence, I acknowledge that, but not me.
 
Joined
Nov 5, 2006
Messages
22,140
Location
Old Europe
I'm not sure about automap yet, but there might be some sort of map system. I've tried to build overworld areas so that they're easy to navigate: there's roads and paths that help to find the essential plot locations. Dungeons are trickier to navigate, but I'm thinking about something to help those who get easily lost and don't want to draw maps.
 
Joined
Jan 24, 2023
Messages
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