Carnifex
SasqWatch
I'll likely do the same thing shortly. I've no intention on playing the game until it's fully released, but I certainly want to contribute to the company in any way possible.
Did some first impressions on youtube in english and german
How long is the EA, approximately? I only heard you mentioned it was 25% of the game content, when played through multiple times, but I haven't seen the estimation for the whole game or the Early Access on the game website. Maybe I missed it in your video, I only had the time to watch the beginning… and I don't want to see too much of the gameplay.Did some first impressions on youtube in english and german
What's in the current Early Access build?
The first 3 locations (the first chapter): the Pit - container town, Armory, and Hydroponics. Estimate playtime - 4-5 hours with combat.
EDIT: found an FAQ with the answer It seems very short.
Maybe an old or very conservative estimation then.There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another -510h for the 15 fights in the arena….because it's hard as f***
Win 7: there is a warning that it isn't finding some DX12 SHT, but it still starts nevertheless.
Walls of text:
Read into the dialogue texts a little bit. Problem is they aren't shown in the center of the screen, which already suggests to the reader text isn't important, that's why it was thrown to the far right. Writing is okayish, at least its not absolutely boring.
RMB to move to target:
I'm playing with a tablet, so I like to just tap (LMB) and I want my character to go to the tapped spot.. Nope, not in this game! But interestingly I can attack the enemy with LMB = tap.
Trying to find the first combat:
Combat found by visiting the court in a completely illogical, weird way: "Make your case" dialogue option starts a combat. Or is it an interrogation? With the hostage fully armed? Anyway: Combat is very minimal and absolutely boring. No excitement at all. Why do a game, which has absolutely zero fun even in its alpha state? Feels like Colony Ship was made by zombies, who died of brain-death long time ago and have been functioning on Auto-mode.
Finally I looked up Iron Tower Studio: They did the deadly boring Age of FCKAdence and another bad-boring game Dungeon Rats.
So that's why this game stinks of boredom and complete lack of fun design, however promising the graphics is. I erroneously thought Colony Ship is made by some indie team. :-o My bad.
Based on their very basic "combat" and the useless walking around aimlessly trying to talk to barely functional NPCs, trying to make sense of this alpha..
This EA-product is just a tech-demo at best. Given the fact that not-great
Iron Tower is attempting to do a third game, after creating two bad ones, I have strong doubts Colony Ship will ever be anything close to fun or enjoyable. They even fail at getting the atmospherics right. Bad, unfitting music, large Unreal engine map, which is boring to navigate and hard / annoying to investigate.
As I read more "mission" texts the game got more boring and annoying.
Refunded. Bookmark deleted from browser.
FORGETWARE™
There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another 5-10h for the 15 fights in the arena….because it's hard as f***
I erroneously thought Colony Ship is made by some indie team.
It looks much more interesting now compared to earlier
I suspect, that if you play as a mostly talkative sort, you can probably complete the game faster.
That's how it was in AoD.