Don't look at attachment if you don't want to know who the companions are
I may be the only one playing this but I'm enjoying it thoroughly.
I think I finished my first run through as a combat focused character - just not sure how to actually end the chapter.
Overall, the game is shaping up very nicely. I did not run into any bugs - only some improvement elements - , which I found to be very surprising. Game is very stable, without any crashes for me either. I find the combat to be a lot of fun and it seems to have taken Dungeon Rats combat and improved on it a lot, with the addition of many new tools, including lots of armour types and gadgets. Compared to Age of Decadence, the most striking difference is the setting. In AoD everyone was out to get you, here it's about different factions vying for their own interests with you and your team mostly helping each of the factions or not…
The Early Access contains only the first chapter of the game. It took me around 8 hours to complete after playing with a test character for 2 hours. I assume that if you were not interested in any dialogue you could cut this down to 6 hours which fits what the devs said the first chapter is about.
I found their skill system implementation a bit confusing at first, but now that I get it, I find it quite innovative and interesting. It's based on skill usage rather than putting points into a skill. When you level up, you simply get more feats which are mostly combat oriented - with some stealth ones thrown in there.
About stealth, this is done very well too for a game that is not focused on stealth. It has a noise-based system including takedowns. But from what I've seen, this is only for a few set pieces. I assume this could be very useful in the long term; in chapter 1 I saw it used 3/4 times, which is quite good for such a short duration of a game.
Obviously I didn't really do well with my mace-wielding crazy guy.
I'll be trying a couple of talking characters next before jumping into a hybrid character.
If you are wondering about difficulty, I found this game much, much more forgiving than AoD. I think the difficult fights can mostly be avoided and if not, then you simply need to use your tools such as grenades (smoke grenades are amazing), gadgets and positioning to win.
The game has plenty of those, so there's no need to hoard them forever. The only finite resource I found were power cells for energy weapons. I used them all up in one of the harder fights.
Anyway my final char sheet is attached if you're interested.
I may be the only one playing this but I'm enjoying it thoroughly.
I think I finished my first run through as a combat focused character - just not sure how to actually end the chapter.
Overall, the game is shaping up very nicely. I did not run into any bugs - only some improvement elements - , which I found to be very surprising. Game is very stable, without any crashes for me either. I find the combat to be a lot of fun and it seems to have taken Dungeon Rats combat and improved on it a lot, with the addition of many new tools, including lots of armour types and gadgets. Compared to Age of Decadence, the most striking difference is the setting. In AoD everyone was out to get you, here it's about different factions vying for their own interests with you and your team mostly helping each of the factions or not…
The Early Access contains only the first chapter of the game. It took me around 8 hours to complete after playing with a test character for 2 hours. I assume that if you were not interested in any dialogue you could cut this down to 6 hours which fits what the devs said the first chapter is about.
I found their skill system implementation a bit confusing at first, but now that I get it, I find it quite innovative and interesting. It's based on skill usage rather than putting points into a skill. When you level up, you simply get more feats which are mostly combat oriented - with some stealth ones thrown in there.
About stealth, this is done very well too for a game that is not focused on stealth. It has a noise-based system including takedowns. But from what I've seen, this is only for a few set pieces. I assume this could be very useful in the long term; in chapter 1 I saw it used 3/4 times, which is quite good for such a short duration of a game.
Obviously I didn't really do well with my mace-wielding crazy guy.
I'll be trying a couple of talking characters next before jumping into a hybrid character.
If you are wondering about difficulty, I found this game much, much more forgiving than AoD. I think the difficult fights can mostly be avoided and if not, then you simply need to use your tools such as grenades (smoke grenades are amazing), gadgets and positioning to win.
The game has plenty of those, so there's no need to hoard them forever. The only finite resource I found were power cells for energy weapons. I used them all up in one of the harder fights.
Anyway my final char sheet is attached if you're interested.