I'm trying to think of CRPGs which have mechanical consequences to the relationships between characters and I can't think of that many. So I figured I'd ask you guys for examples that escape me.
What I mean by "mechanical consequences to the relationships between characters"? Well, anything that produces mechanical benefits or impediments when characters are supposed to act together.
The most basic example I can think of is support affinity mechanic in Fire Emblem titles. Characters with family ties or some other form of relationship get bonuses when acting in tandem.
I know that in one of the licensed D&D games there was an option of one of the characters leaving party due to alignment mismatch with another party member but I simply can't remember which game it was. :/ I would count this as a relationship influencing mechanics as well since it's directly tied to the alignment mechanic.
Many TTRPG games have systems designed around relationships or systems that can be used in such a manner: Burning Wheel, Hillfolk, Fate, may others. Miniature games often have squad morale bonuses and save rolls when squad gets decimated or leader gets killed too.
So, can you help me with any examples of CRPGs where relationships between particular characters translate into bonuses or penalties? How significant were these? Thanks in advance!
What I mean by "mechanical consequences to the relationships between characters"? Well, anything that produces mechanical benefits or impediments when characters are supposed to act together.
The most basic example I can think of is support affinity mechanic in Fire Emblem titles. Characters with family ties or some other form of relationship get bonuses when acting in tandem.
I know that in one of the licensed D&D games there was an option of one of the characters leaving party due to alignment mismatch with another party member but I simply can't remember which game it was. :/ I would count this as a relationship influencing mechanics as well since it's directly tied to the alignment mechanic.
Many TTRPG games have systems designed around relationships or systems that can be used in such a manner: Burning Wheel, Hillfolk, Fate, may others. Miniature games often have squad morale bonuses and save rolls when squad gets decimated or leader gets killed too.
So, can you help me with any examples of CRPGs where relationships between particular characters translate into bonuses or penalties? How significant were these? Thanks in advance!
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