All this paints a picture of an RPG battle system that’s as tactically rich as a dedicated strategy game, and there’s still plenty more to discover beyond this (including that enemies can use Momentum, too, and have unique methods of building it). But while Warhammer 40k’s tagline may threaten that there’s “only war”, Rogue Trader is about much more than battle. Combat is, at least to me, the least interesting thing about a Warhammer RPG. What of the worlds we’ll visit? The allies we’ll make? The fine line between puritan and heresy that will no doubt see our own companions tear each other apart? That’s the stuff I’m desperate to see. It’s also, unfortunately, not the easiest thing to show at a busy games convention, hence the Gamescom demo being combat focused. But, if the adventure and narrative side of Rogue Trader has as much promise as its battle system does, then Owlcat’s hands appear to be an incredibly safe place for Games Workshop’s ocean-deep sci-fi universe to be.