SpoonFULL
SasqWatch
Played Mortal Shell beta for few hours and loved it. It is hard, but addictively hard. It has a number of things that sets it apart from Dark Souls including the combat which uses the harden and parry features which adds strategic depth to the combat. I also like the atmosphere and the small details in the environment which are modelled very well (e.g. enemy npcs gathering around a fire playing a lute, mud fish jumping around, .. etc). Everything has a place and integrates nicely in the world. The enemy variety is good and the AI is pretty good as well.
They also have a feature that I find nice, which is that you have to discover the purpose and functions of items that you find by using more than once (rather than by magically finding out their function).
Lots of care and attention went into this and the combat I found pretty well done but has a learning curve. Also the two shells in the beta play distinctively, which means that there should be good replay value with 4 shells and their distinctive skills and weapons in the full game. Pleasantly surprised by this!
They also have a feature that I find nice, which is that you have to discover the purpose and functions of items that you find by using more than once (rather than by magically finding out their function).
Lots of care and attention went into this and the combat I found pretty well done but has a learning curve. Also the two shells in the beta play distinctively, which means that there should be good replay value with 4 shells and their distinctive skills and weapons in the full game. Pleasantly surprised by this!