villain of the story
Watchdog
- Joined
- March 30, 2011
- Messages
- 121
Indeed, that's why I'm asking moderators to cut rune some slack.
- Joined
- Mar 30, 2011
- Messages
- 121
But it doesn't take much to make a lot of people happy whose expectations and standards are pretty much nihil, as confirmed by 10 Million sales.
Also, no sane person could put Skyrim into his or her top 10 after playing New Vegas and seeing a very relevant example of how Skyrim could have been better.
Indeed, that's why I'm asking moderators to cut rune some slack.
It's story is inconsistently paced, and oft times felt rushed to the point of overload. GO HERE AND FOLLOW THE ARROW, NOW GO HERE AND PICK UP THE PLOT COOKIE. Do that 20 times and you are the leader of that faction, you became leader by being the toady. This is especially noteworthy, when the Companions haven't had a leader in nigh on a thousand years. And suddenly the entire world accepts you instantly as the head of the companions.@villain of the story
I think we are all reasonable and experienced enough to settle things without the help of moderators
@Roll-A-Dice and villain of the story
What are your main points of criticism for the game Skyrim ?
Which crpg-elements you are missing most ?
Anyway, I have some problems with the handling of those criteria in the OP. I find some of them very deeply flawed. A dissection will follow later in the day.
Except you don't you are rushed through the quests. And there's always a sense of, YOU HAVE TO RUSH, YOU HAVE TO DO THIS QUICKLY, BECAUSE IF YOU DON'T, YOU FAIL, YOU HAVE TO GET THE EYES OF THE FALMER, OTHERWISE BANKRUPTCY.@Roll-A-Dice
Summary of your points of critique
1) too much handholding - I agree but it is our personal taste
2) pace of the story is inconsistent - I don't agree because you can set the pace of the story yourself
That's not exactly what I was saying, what I was saying was there wasn't enough interlinking, between the factions. There were no interfaction conflicts beyond the rebels v the empire.3a) you are too fast well known as Dragonborn=Dovahkiin AND 3b) there are too many not main quest related quests
- I don't agree because 3a) and 3b) are a contradiction for me. Why didn't you play minor quests first, become a better warrior and push for the major/main quests later ? -> problem solved.
4) Not many memorable characters/quotes - I agree there could be some more. But I like that one:
"Be quiet, I'm doing the fishstick! It's a very delicate state of mind." -> The Daedric Prince of Madness, Sheogorath
Morrowind didn't have that. You were never rushed from one quest to the next, until the very end, and then the rushing didn't feel forced, it feel natural. And like it was your decision to rush.
In skyrim, Yes YOU CAN bugger off for 20 hours. But the game's story doesn't account for it. When you go back it's inconsistent. Morrowind did this better, because there wasn't much of a focus on a rush.
Case in point, in Morrowind a certain quest for the fighters guild ends with you having slaughtered the leaders of the thieves guild.
Only partially, the other part is that handholding is, as usual, interwoven with quest design and nature of exploration. Pretty much every quest in the game was designed so that it could be easily "handhold-able" on one hand, while on the other hand not enough support was added for those who want to play without handhold-y features. Exceptions would be the treasure maps quests. The only other quest I remember being somewhat more ambitious in structure was the Windhelm murder one and while personally I was able to finish it, it seems it´s also one of the buggiest quests in the game.1) too much handholding - I agree but it is our personal taste
But you can´t set the pace of the story from the perspectives of other characters.2) pace of the story is inconsistent - I don't agree because you can set the pace of the story yourself
Me too, but the motivation is no excuse, the game is what counts .The question is:
a) did Bethesda avoid interfering questlines to satisfy casual gamers or
b) did Bethesda avoid interfering questlines because it was too complicated to implement ?
I can accept b)
I'll leave you with a saying then, if it's worth doing, it is worth doing well. Interlocking quest chains with foreshadowing towards other quest chains and consequences for them are HARD, however, I have knowledge of bethesda's engine, through their toolkit, it's actually fairly easy to set up branching quests. It's just difficult to justify to your superiors, that yeah, we want to record 2/3s more voice acting that most players are likely never going to see.@Roll-A-Dice
Yes - Skyrim would be more interesting and political if the guilds had more conflicting interests and the war between the empire and the north rebels could be more intense (assassination of generals, kidnapping of hostages, stealing war plans … this kind of stuff).
As a programmer I have to say this much more complicated than non-interfering questlines. The question is:
a) did Bethesda avoid interfering questlines to satisfy casual gamers or
b) did Bethesda avoid interfering questlines because it was too complicated to implement ?
I can accept b)
What does sanity have to do with it? Either you enjoy a game or you don't.
Out of those 10 million buyers, certainly quite a few of them have also played Fallout New Vegas. There are certain features unique to New Vegas that some might have enjoyed had they been implemented in Skyrim, just as the converse is true.
Of course Skyrim could have been better. New Vegas could have been better. Oblivion, Morrowind, Daggerfall, Planescape Torment, BG1&2, every game has room for improvement, especially considering different people enjoy different aspects of these games.
In my case, I loved New Vegas. I bought it at launch and played it more than 300 hours since, without even touching any of the DLC yet. As much as I enjoyed the game, I've found Skyrim to be even more enjoyable. Does that make me insane? I'm certainly not alone in feeling this way.
I've been having so much fun with the game, I was quite surprised to see I've already logged roughly the same amount of hours playing Skyrim, which I imagine averages out to something like 10 hours per day since launch.
I thought the review was well done myself. But perhaps something on the lighter side for this thread would be nice at the moment
http://www.youtube.com/watch?v=bPHtAHxB3iI
Only makes sense if you are familiar with Skyrim of course. Its well worth waiting to the end of the clip
Easy for me:Please let us all return to a fair objective discussion - emotions are great - for a soup opera
The CRPG-Meter encourages a point for point discussion based on facts not feelings.
PS:
Personal attacks are leading to nowhere except frustration.
No stats? This game has more PC stats than probably any other game in history. There is so much data that PS3's are having some sort of tech issue with save games on long playthroughs.
Or were you referring solely to STR, DEX, etc.?