Ok, here it goes, from a thread at Neogaf:
Summary
Open world action RPG
Near futuristic setting with ultramodern technology in the corrupt and tech-advanced world of the year 2077
Set in the sandbox of Night City (fictional west coast American city) in a country where mega-corporations prop up the government
No map gating based on story progress
Sequel to the pen and paper game designed by Mike Pondsmith in 1990
Primarily single player but has multiplayer
First person and third person
Advanced RPG mechanics based on pen and paper RPG system, upgraded to the 2077 setting
Gigantic arsenal of weapons, upgrades, implants and cool high-tech gadgets
Character creation
Choose your gender
Choose your appearance and clothing
Choose from nine different character classes
Non-linear character progression with cybernetic implant system
Non-linear, complex and mature story
Morally ambiguous choices
New dynamic conversation system
Rise to power story about someone who rises from a filthy gutter to stand against a hostile world.
Many factions
Type of character created, appearance and past actions influence quest options and outcomes
Set in a decadent and degenerate human society
Core theme is "style over substance"
Inspirations include System Shock, Fallout, Baldur's Gate, Deus Ex and Skyrim
Cyberpunk 2077 will be a much larger game than The Witcher 3
CDPR wants Cyberpunk to be a franchise
The Witcher 3 composer is returning
CGI trailer graphics represent the target for the actual game
World:
Tech advancement went hand in hand with the decay of society. Body augmentations invented to serve society simply multiplied the problems, and sometimes lead to mayhem on the streets. New inventions led to addictions and poverty became an even larger problem.
"Cyberpunk's story takes place all over the world, but we're going to focus on it's most characteristic venue - Night City". Older elements of buildings will be mixed in with more modern structures.
Players will have a chance to visit places well known from "Cyberpunk 2020", including a combat zone completely taken over by gangs, the legendary Afterlife joint and the nostalgic Forlorn Hope.
Npc's talk in original language, player will require translating implant, it's level affecting quality of translation.
Format of the story:
"Players should be able to choose how deep they want to enter the story or the plot…plenty of optional content for players, spanning everything from "new quests, characters, areas,".
Focus on the main character and his/her survival.
Character classes:
Known as Roles: Cop, Corporate (businessman), Fixer (dealer-type), Media, Netrunner (hacker), Nomad (gypsy warrior), Rockerboy (rebel rockers!), Solo (assassin) and Techie (renegade doctors and mechanics).
Character customization:
" each character role will offer a set of special skills that will impact your stats in many different ways, game where character customization will be strongly tied with the plot.
"We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,”
Entertainment in 2077:
"Braindance"…digital recordings that let viewers fully experience ( through all senses) events in their mind, but has also incited widespread social problems.
Misc: "We're impressed with Fallout 4's rollout. We're going to do something similar. We're going to wait until we can show off a very meaningful piece of it.
Will not be at E3 2016 or announced before 2017.
Here is the link...
http://www.neogaf.com/forum/showthread.php?t=1196914