Dark Souls III - Making it Accessible

Myrthos

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In an article on GamesRadar, about Dark Souls III, the author explains that the game has lost some of it's mystique in favor of accessibility.

Perhaps though, by the time of a part three, the loss of some mystery was inevitable. Perhaps, in fact, Dark Souls could never truly exist more than once in its purest form, sequels inevitable but fundamentally unable to recreate the experience. By their very nature, intrigue and discovery cannot be repeated using the same systems – probably another reason Bloodborne took a slightly different direction. With repetition comes inherent degradation of the unknown, and many Dark Souls players have walked this path before.

Maybe then, Dark Souls 3’s structure is less an erroneous mis-step as it is an admission of the problem, expressed through the very game design at the heart of the issue. Miyazaki is, after all, nothing if not a very insightful, experiential designer, one who has long mastered the art of communicating meaning through interaction. Coming alongside the end of Dark Souls as we know it, before From retools the series’ values in a fresh new direction, it’s entirely possible that DS3’s more direct, accessible set-up is intended as an everything-must-go fire sale, burning all that’s left as fast and as bright as possible, in the knowledge that the old shadows of mystery and intrigue just can’t and won’t do the job any more.
More information.
 
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Also, there's this:

IBahOwA.png


Hello everyone,

We'll be sharing full PC details over the coming weeks. But for now we wanted to confirm that Dark Souls III is capable of running at 60 FPS. Thank you for your patience and stay tuned for more info.

Cheers,

Bandai Namco Community Team

\o/


regarding the gamesradar post
It’s also a Dark Souls that wants to give you everything straight away, all at the same time, like an excitable dog with a winsome, but slightly try-hard attitude.

And that’s fun, but it perturbs me slightly. Because front-loading the fun has never been the point of this series.
Is it front-loaded or is it packed so full of awesome that it's spilling all the way back to the start? :)
 
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Is it front-loaded or is it packed so full of awesome that it's spilling all the way back to the start? :)

No way to know if the author is right or not until we can play or at least read about the game.
 
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