vurt
serial 𝓶𝓸𝓭𝓭⻤
Good info, not that i'm personally gonna try it with keyb/mouse again though, very happy with the 360 controller
Where are you guys finding the mods for this?
I've never seen a game look "very choppy" at 30 fps. Are you sure you're even getting 30 fps?
60 FPS is a bit overrated. it is hardly different than 30 FPS in terms of visual leisure.
As most of us know, the faster the action, the higher the FPS needs to be.
Refresh rate is about the screen (monitor or TV) updating the image output, framerate is about how often the game engine re-renders the graphics.What is the difference between FPS and Screen Refresh Rate, actually ?
I have an SRR of 60 Hertz, I don't know how this translates into FPS ?
(Sorry for being so naive, but I really don't know much about graphis.)
What is the difference between FPS and Screen Refresh Rate, actually ?
I have an SRR of 60 Hertz, I don't know how this translates into FPS ?
(Sorry for being so naive, but I really don't know much about graphis.)
LOL at TLDR. If you can't read a few paragraphs, I question whether your opinion bears much weight…am I expecting too much from you? If you had read what I wrote, you'd know there's actual science behind FPS, meaning certain technology and FPS is demonstrably superior to others.TLDR.
It boils down to personal opinion in the end. What is acceptable to some people is unacceptable to others.
Yes, your actions are mechanical since you cannot interrupt animations. This is all the more reason (IMO) you want smooth 60 FPS so you can react more appropriately since once you act you're committed to long animations.I wouldnt mind 60 FPS in DS, not at all, but i've never felt that the FPS hinders the combat in this particular game. It's very "mechanical" in its structure compared to many other games (shooters for example). E.g if you swing your sword you'll have to wait for the animation to finish before you can swing again (or do anything else for that matter). 60 FPS wouldnt change that and it wouldnt feel that different except looking a bit smoother.
LOL at TLDR. If you can't read a few paragraphs, I question whether your opinion bears much weight…am I expecting too much from you? If you had read what I wrote, you'd know there's actual science behind FPS, meaning certain technology and FPS is demonstrably superior to others.
Modern PC games run at 60 FPS or higher, so Dark Souls deserves massive criticism for its 30 FPS limit. Even if the game is the greatest thing ever, any fair assessment must knock the PC version for delivering a year 2000 experience. Saying it is all opinion strikes me as disingenuous or a grasping defense.
If Dark Souls let us interrupt animations, the game would become so much more playable and less difficult in a good way. I don't mind smart enemies killing me. I do mind a new enemy appearing on screen and killing me because I'm still finishing my really long mace attack animation.
Makes sense. I’m no fan of button mashing nonsense. I really liked Bushido Blade for the PSX way back when because it was also rewarded intelligent attacks. I also liked Die by the Sword, even though it was very wonky. We do need more games like these. Hence, I very well may come to enjoy Dark Souls, despite its inaccessibility and uninterruptable animations.The animations makes the game far less of a button mashing / click feast experience and a much more tactical experience where you need to carefully plan and think. I know this is very unusual thinking for fans of action games, but i, and many, many others finds this refreshing. I think it's one of the keys to the huge success of this game.
Well…I was arguing 60 FPS makes things smoother. We both agree on that point, and we both agree faster action games require faster FPS. At the risk of seemingly agreeing with JDR13, tolerance for low FPS is highly personalized so neither of us can be wrong. It’s not like I can say you are wrong to tolerate 30 FPS - if you enjoy the game, this is a good thing.And you're still wrong about the FPS, in fast action games it's needed that i can agree with, but again, DS isnt a fast action game where you jump around and shoot / swing like crazy (because you can't). The reason 60 FPS wouldnt make much of a difference here.