Dhruin
SasqWatch
For many readers this will be ancient news but with Demon's Souls released just last week in Europe, I thought it time to add it to our database. If you're not aware of it, Demon's Souls is a PS3-only action/RPG made by From Software in Japan - but it most certainly is not a jRPG.
UK reviews are coming out with the recent Euro release and here's a snip from Resolution Magazine, who scored a 10/10:
UK reviews are coming out with the recent Euro release and here's a snip from Resolution Magazine, who scored a 10/10:
More information.IT’S EXCRUCIATING, it really is. The fog is suffocating and claustrophobic, filling every corner of my field of view. Eerie silence defines this landscape, the nearby stone gateway long since ruined – not so much crumbling as crumbled. I inch forward, straining to see anything less innocuous in the middle distance. Right on cue, I freeze in my tracks. A sinister looking silver skeleton wielding a preposterously large scimitar stands twenty feet past the remains of the arch, yellow glowing eyes piercing the mist. Should I try my bow? What about a fire spell? There’s no guarantee any tactic will work. And it’s too late anyway. My foe rolls towards me at a terrifying rate, displaying an athleticism I hadn’t expected. Instinctively blocking, I realise that in my left hand I hold not a shield, but a magical twig. Dead.
There are two important lessons here, upon which progress depends. The first: never judge a book by its cover, or, in this case, a giant living skeleton by its ostensibly encumbering size and shape. Traps, armed enemies and other nasties will spring from nowhere, necessitating an approach to unknown areas that’s cautious in the extreme and just as astute; face value means little in Boletaria, and overeager adventurers will find out all too quickly on the end of a spear. The second vital realisation is that to call the world of Demon’s Souls “harsh” or “uncompromising” is to make such an understatement as to sound disingenuous.