I hope this dlc is better than it sounds, just the premise sounds like it doesn't fit in the game.
AP is a RPG, DE3 isn't. I'm not saying DE3 isn't a good game, just hard to see it as a more than a Action game, with some RPG elements. Granted Eidos Montreal pulled off a minor miracle just managing not to piss everyone off.
I really haven't found any choice and consequences here in DE3, yet in AP almost every conversation can and often does have an effect on the game. Of course there is no comparison to the budgets and production value. If AP had this this much funding, would have been a much better game than how it was forced out unfinished.
well they sure as hell better have a light and shadow system figured out by thief 4. all good "stealth" games really do need to have some for of gradient "hide in shadows" function.
if foxnews says it then it must be true
i'm sure that may rally support for investments in the technology as it would truly give a scary edge/power to those who wielded the technology, but thankfully i think that is one idea that will stay in science fiction. now i'm sure they may come up with a level of cloaking that make work at larger distances but there's no way any of us in our lifetimes will see the kind where someone can walk right in front of you without being seen in any kind of lighting environment.
Haha, no kidding. Actually there are good Stealth or Run/Gun games but none I've seen at least that really combine the two. I doubt there will be any running and gunning in Thief 4.well they sure as hell better have a light and shadow system figured out by thief 4. all good "stealth" games really do need to have some for of gradient "hide in shadows" function.
Gtk, thanks. I usually always play games strait good side, so never would have known. There was no reason to stay and every reason to go. Ooc is Jensen told there are hostages, I can't recall atm?At the very beginning of the game, while you are inside the corporate offices as an augmented Jensen, before your first mission. If you stick around to long in those offices, the hostages will die in the very first mission. I would call that choice and consequence. If that was at the very beginning of the game, just imagine what other kind of stuff there is in the rest of the game that has not been realized yet.