rotalihinna
Traveler
- Joined
- November 8, 2013
- Messages
- 3
Hi guys and girls of RPGWatch,
I'm a ~30-year-old software developer from Virginia, US. I am developing a RPG. I want it to be old-school (where applicable) with a party system, stat-heaviness and a general abundance of numbers. Like Might&Magic VI.
As lovers of hardcore RPG's, I'd sure love it if you guys could give me some ideas about a couple of issues.
I decided that I want the game nonlinear, open-world but with no monster leveling - like MM6.
- Isometric / 3rd / 1st person? I feel like isometric isn't a good choice for an open world game. 3rd with a party system always feels too cumbersome (Dragon Age).
So I've been thinking about doing it in 1st person, nearly totally MM6-8 style (single view, 4 characters). But then where do you guys think I should put the portraits etc.? GUI elements in first person are always an annoyance. But on the other hand I need a lot of GUI elements like portraits, map, etc. to put on the screen.
In any case. This is the game that I've been working on. If anyone has any idea/feedback on how I should tackle the camera/GUI problem, I'd love to hear it.
Also, hopefully, I'll stay on this forum for the duration in which the game's being developed, and share with you guys how it's coming along.
I'm a ~30-year-old software developer from Virginia, US. I am developing a RPG. I want it to be old-school (where applicable) with a party system, stat-heaviness and a general abundance of numbers. Like Might&Magic VI.
As lovers of hardcore RPG's, I'd sure love it if you guys could give me some ideas about a couple of issues.
I decided that I want the game nonlinear, open-world but with no monster leveling - like MM6.
- Isometric / 3rd / 1st person? I feel like isometric isn't a good choice for an open world game. 3rd with a party system always feels too cumbersome (Dragon Age).
So I've been thinking about doing it in 1st person, nearly totally MM6-8 style (single view, 4 characters). But then where do you guys think I should put the portraits etc.? GUI elements in first person are always an annoyance. But on the other hand I need a lot of GUI elements like portraits, map, etc. to put on the screen.
In any case. This is the game that I've been working on. If anyone has any idea/feedback on how I should tackle the camera/GUI problem, I'd love to hear it.
Also, hopefully, I'll stay on this forum for the duration in which the game's being developed, and share with you guys how it's coming along.
- Joined
- Nov 8, 2013
- Messages
- 3