I had expected this.
The transactions also consume time & money (current ! computing power !) from Blizzard's side.
The transactions also consume time & money (current ! computing power !) from Blizzard's side.
Putting a game on some weird digital format and pressing a DVD already makes it unplayable in 3000 years - they won't be able to read or convert the data, or have it run on any system that survived.. even ignoring the exaggerated time scale, computer stuff is sufficiently transient that opting for a server provided service over local only disk isn't going to make a significant difference to the long term availability of the game.My personal question is a little bit different.
It sounds like this :
"Why pay real, hard money for a game that's lost as soon as the servers are taken off and is unplayable, then ?
We have preseved board games that are 3000 or so years old. They would be still playable - if only the rules had not been lost.
Putting a game on some weird digital format and pressing a DVD already makes it unplayable in 3000 years - they won't be able to read or convert the data, or have it run on any system that survived.. even ignoring the exaggerated time scale, computer stuff is sufficiently transient that opting for a server provided service over local only disk isn't going to make a significant difference to the long term availability of the game.
So you choose your service provider accordingly. I'm still able to download Starcraft (1) from Blizzard servers as many times as I like, some 13 years after the game was originally released. Would I be happy with 13 years worth of play from the next Diablo title? Yes. Video games are nice, but they're not treasures for me. Even within a few years a video game is noticeably poorer in quality due to the advancement of the genre. I played through Starcraft before starting Starcraft 2, and it wasn't as enjoyable.
Where did I assign any value of confidence to my statement? There's no measure of safety, however there's also no indication in past history that you'll be screwed by Blizzard either.So, you apparently think you can safely predict the future for any individual service provider based on their history - so far.
Yay, more 'significance' without reference. In the time frame I referenced, no, there's not.In any case, you're making the argument that there's no significant difference between a physical copy and a digital copy that's only available through a service provider.
Oh I DO apologise. Fancy thinking that people might be reading posts on a discussion board to hear other people's opinions. Had I known you were not interested in other people's opinions I would have put a disclaimer at the top of my post saying 'NOT FOR DArtagnan' or something. Feel free to put everyone on ignore if you're not interested in our personal opinions.Obviously, you're very wrong - and now you talk about how you don't really value games as treasures. How is that, in any way, relevant to the original point?
SOME people DO value these games as treasures. Your own personal opinion about them is not the point.
Where did I assign any value of confidence to my statement? There's no measure of safety, however there's also no indication in past history that you'll be screwed by Blizzard either.
Yay, more 'significance' without reference. In the time frame I referenced, no, there's not.
Oh I DO apologise. Fancy thinking that people might be reading posts on a discussion board to hear other people's opinions. Had I known you were not interested in other people's opinions I would have put a disclaimer at the top of my post saying 'NOT FOR DArtagnan' or something. Feel free to put everyone on ignore if you're not interested in our personal opinions.
My personal question is a little bit different.
"Why pay real, hard money for a game that's lost as soon as the servers are taken off and is unplayable, then ?
Clearly, Sir_Brennus either did not read them or he did not understand them. Anyway, very nice analysis, Chien, both on the influence of the business model on the gameplay and regarding the continuous shift in perception by the players towards a more doggish mentality of accepting increasing limits imposed by the developers.
Doggish might not be the word. You are Coyote whose name in latin is Canis Latrans, which means dog that barks and I am Chien Aboyeur, which means in french barking dog.
Not so far one from another and definitively dogs.
Goes too far for me. I'll wait until the always-online requirement is patched (or hacked) out, like it was in AC2. If not…well too bad, no buy for me.
Update 5: As promised by Ubisoft, after a period of time the requirement for this DRM to remain online at all times while playing AC2 has been patched out of the game. You now only need to be online during the initial activation, and for authentication at the start of each session, after which an active Internet connection is no longer necessary during gameplay.
I boycott Ubisoft for their permanent internet connection policy, and while I can see the reasons behind it in the case of Diablo III's real money economy, I'm still not budging. It saddens me that such measures are necessary in the first place, and that so many gamers have no honor.
I only have minimal hack'n'click needs and all of them are properly satisfied with Torchlight, which is a cheap, fun retro-looking game. Now this Diablo thing is also retro-looking but doesn't seem to be cheap (when it's released) or to offer anything valuable for a person who likes single player games. I'm wondering - does the Diablo franchise really have such a huge following that Blizzard can simply say "hey, screw the "single" players, they have this ridiculous small titles like Torchlight, while we will be making real money with our game"?
I'll personaly not use it, but if people are into that kind of stuff, then its a safer bet.