Yes, once you unlock the mount it's account bound.
@SirJames, that's a very positive review. Unfortunately I'm not so positive on it. There's a lot of things that are irking me.
But besides the game having some issues, I think I might be again at the point where I'm just considering giving up on these sorts of games.
Honestly I again had the feeling of being on a treadmill for character progression.
Usually I play for story and the narrative, but unfortunately while I liked the first act, I'm finding act 2 and 3 to be kind of boring.
I liked act 1 and loved the interaction with Inarius. And the moments Lilith shows up.
But in act 2 and 3, honestly, it feels like we're back to generic villain behavior. The whole setpiece in act 2, with Lilith introducing the demon that we're gonna fight.
(as a side note, really? now we're just gonna use soulstones for everything? soulstones used to mean something in D1/2, now I guess they're just generic soul trapping devices?)
I find it again falls prey to the same generic writing that we've seen in Diablo 3. But at least without too much melodrama.
I think I'm around the middle of Act 3 when I'm suddently feeling a lack of motivation to push through. Does it get considerably better? I heard some opinions that act 5 really drags?
Also, is it me or are all the acts so short if you just count the main quests. Now that I'm level 50, and probably burned myself out on fully clearing Fractured Peaks, I decided to basically mainline it through the main quest only. And they're shockingly short. The fights are easy as pie, since I'm probably overleved (though not sure how that works, since it should scale to my level).
Another gripe of mine, is that I'm really noticing how generic the itemization is. I mean, all items seem to have mostly the same template affixes. The only interesting ones are the legendaries, but those also seem to be simply built on top of regular rares; they seem to have the same categories of affixes, with a legendary aspect on top. It really gives of feeling of lack of handcrafting, and generic mass item generation. This might also be because I'm really getting tired of filling up my inventory with 90% rares and then wasting time comparing each one to my current items, looking for marginal improvements. I swear I should only pick up legendaries; but then I'd have no money, since it seems the bulk of the money you make is by selling rares at the vendor.
Anyway, as you can see i'm certainly more negative than usual. But as I said, it might be driven by the fact that, as I was playing I again suddenly felt like I was basically wasting my time, grinding for power in a game that scales content to my level.
I might just be done with this sort of looter game, like Diablo. They might not be for me anymore. I might just have an emotional bond to it, since I played it when I was a lot younger and had way more time to waste. And now I'm feeling like I really don't have that time.
I might just push through, to at least complete the campaign. But then again, I'll have to return when they release expansions.
I'll have to see what I do about it, if I'll continue. But it really feels like a huge time-waster. And not even in the sense that I could be doing more productive things than gaming. Even playing some solid rpg from my endless backlog of games would probably be a better use of my time.
EDIT: oh, another thing that's a real shame. The landscape and open world is so beautiful, and would be nice to have a reason to explore. But since it's all "empty" in the sense that all content is simply a trigger object for dropping items or spawning enemies, it's hard to find a reason to explore. I'd love to explore the whole world in a 3rd person rpg, like Gothic or something. Would be nice.