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SasqWatch
International Business Times has blog called Why Games Matter where Edward Smith
writes an editorial piece discussing why Dishonored is Pointless. His starting point is
about how other games like say Fallout let's you know you've lost karma. Dishonored doesn't do this and he likes it:
writes an editorial piece discussing why Dishonored is Pointless. His starting point is
about how other games like say Fallout let's you know you've lost karma. Dishonored doesn't do this and he likes it:
And a bit from the conclusion:It makes for a much more interesting game, where actions still have consequences, but not the same consequences every time. Being seen is a greyer affair, which opens the game up rather than shutting it down. Dishonored ebbs and flows, gracefully treading between action and sneaking without ever lopsiding into either. Stat fiends can still load up every time they get made, and action buffs can charge in if they like.
More information.Instead, I got to be myself for a change. I got to play a game how I wanted to play it, instead of how I thought I should be. If someone struck me as evil, I killed them and didn't worry about the extra quest they might have offered later. If the guards caught me, I killed them too.