Well said, kuddles.
Welcome to The Watch.
Welcome to The Watch.
????? it won several awards for outstanding achievment in music awards ?????? so how is that not noticed by some?
I also got the CE for Divinity 2 .
So what is your impression so far? I'm starting to get pretty excited about the English release. How does it compare to other 3rd person action RPGs? How does it compare to Divine Divinity?
My next full day off from work is on August 16. No kidding. I will have worked for 24 days straight in a row by then. I'm a modern slave.
I really like Kirill Pokrovsky's work but for me personally music is way, way, way, waaaaaaayyyyyy down the list of priorities in a game. My reasoning is that they don't call it background music for nothing. I like it if it is unintrusive, silent, harmonious, melodic etc.
I bet that some of the other resident Germans are much further into the game than me
Gainward Bliss series, GeForce 8600 GT, with only 256 MB VRAM.
Stuttering problems are usually always a case of something interfering with the games access to the HDD, or not having a multicore system.
The game streams in its content using a seperate thread, and if something is delaying/occassionaly blocking the streaming (or there is no such thread available to the system, or something else is using the thread), then you will have stuttering as necessary data is loaded in too late. The game then starts resolving to all kinds of emergency systems, leading to degraded graphics quality and performance.
In our office, streaming problems are usually related to the virus scanners or other "resident" applications, and when we switch them off, the streaming problems disappear. Fragmented HDD's are another cause as is running some other application in the background that takes up performance.
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Hello,
My apologies for posting in English here, but I wanted to offer some quick aid for some of the problems we've seen reported here.
First of all, fixes for some of the problems reported (and actually also some of the feature requests) are present in the patch. This will be made available shortly, it's currently in the final stages of testing.
Second, here are some quick tips:
Divinity II - Ego Draconis streams a lot of its data from the hard disk drive, and as such it's very sensible to other programs accessing the hard disk, especially on lower end systems. You can increase the overall performance of the game by doing the following:
• Try turning off your virus scanner or register Divinity II - Ego Draconis as a safe executable, if you suffer from hickups during heavy streaming sequences.
• Shut down all non-essential Windows programs especially online chat programs, screen layout utilities etc....
• Regularly defragment your hard drive (this can heavily reduce loading times and streaming issues)
• Increase your amount of free hard drive space.
Always ensure you are using up-to-date drivers for your graphics card:
• For ATi cards, download drivers from: http://www.ati.amd.com/drivers
• For nVidia cards, download drivers from: http://www.nvidia.com/drivers
If hickups occur during normal playthrough with an nVidia graphic card, be sure to download and install latest drivers (84.xx + is advised)
The game does not support SLI or Crossfire setups, so it is adviced to turn these off when playing Divinity II - Ego Draconis. The game will run faster if it disabled.
If you are experiencing poor performance on a low-end graphics card...
* Reduce the game resolution to 1024x768 or lower.
* Try disabling all graphic options and reable these options one by one again, to reveal which option is causing the problem. Like this you can get the most out of your graphic card (for some settings you might have to restart your game before they take effect)
Whatever resolution you choose in the options screen, Divinity II - Ego Draconis will always try to render the GUI to the resolution of your desktop. This will make sure that the user interface is always sharp. But when you have a very high desktop resolution but with a low-end graphic card, this can give performance issues. This option can be disabled in the graphic options screen. You will need to restart the game to see the effect, and this might degrade your image quality a lot, depending on your desired ingame resolution.
We realize that it was a mistake not to expose sliders which allow you to control the update speeds of these animations, and hope to make that feature available in a forthcoming patch together with a number of other options which will further increase the graphical quality. It was really an oversight on our side as it wasn't flagged during playtesting (probably because people got used to it), but as the engine actually allows a lot more and we see now that there is a demand for this, we'll work towards bringing this to you.
The way it works now is that in the beginning of the game you have a regular jump and later(as you progress to becoming a dragon knight), your jumping abilities become much more agile.
The idea behind what I said in the interview is not "our future depends on this so buy this game" - it's an honest answer to the question I was asked - how important is the title to you ? In this industry you're only as good as your last game, especially nowadays, so as a company we cannot afford a slip-up, especially if we want to continue developing this universe and attract investors. Fortunately, I happen to believe Divinity 2 is actually quite a good game, and I hope soon players and reviewers will come to share this opinion as they experience Divinity 2 . Concering PR & marketing, Larian is a developer, not a publisher, and in the games industry, it's the publisher who manages the PR & marketing. In Germany, the place where the game is coming out first, visibility is quite high, and I hope we'll see the same in other territories soon too. The game definitely deserves it.
Both screenshots are from the game, but the second screenshot has lower quality settings. As mentioned in the german section, we made a mistake in not exposing the maximum quality settings in the PC German version, something we are going to fix with a patch and which will be part of the international release.
That's spot on - the major reason was balancing, but that doesn't mean there aren't fights were you can't use your dragon against ground targets. It's just no the general rule. The game mechanic is that the npcs seek shelter whenever the player turns into a dragon, which frankly is what I'd do also
Achievements are obligatory on the Xbox360 so we figured it might be nice to make them available for PC players also. There's a number of secret achievements and some of them relate to easter eggs.
I actually agree with you though there is one side-benifit, on 360 the achievements allow developers to figure out how far players progressed in the game, leading to all kinds of interesting stats and the unavoidable follow=up discussions.
First of all, fixes for some of the problems reported (and actually also some of the feature requests) are present in the patch. This will be made available shortly, it's currently in the final stages of testing
We realize that it was a mistake not to expose sliders which allow you to control the update speeds of these animations, and hope to make that feature available in a forthcoming patch together with a number of other options which will further increase the graphical quality.
Both screenshots are from the game, but the second screenshot has lower quality settings. As mentioned in the german section, we made a mistake in not exposing the maximum quality settings in the PC German version, something we are going to fix with a patch and which will be part of the international release.